Earlier quoted context omitted.
Decided to try it out: https://labs.openai.com/s/nHmjLYmVPdDQzUU5DvGT2JgK
It's interesting that in both of the examples people have shared here, the image produced was quite good but entirely missed the "flowing out of the building" part of the prompt (which I think is a fairly significant aspect of the scene).
Adventure game graphics with DALL-E 2
151–160 of 162 posts
Re: Adventure game graphics with DALL-E 2
#152Earlier quoted context omitted.
My wait was only 2-3 weeks FWIW.
I think it depends on what you tell them when you fill out the application. I was honest and didn't tell them I was a YouTube influencer, venture capitalist, underground artist, and/or credentialed researcher. I just wanted to play with it and see how it worked. Most of the interesting things I've done in my life and career began with just wanting to play with something and see how it worked, but it was probably unre…
Re: Adventure game graphics with DALL-E 2
#153Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."
Re: Adventure game graphics with DALL-E 2
#154I’m concerned about the precedent DALL-E 2 is setting. Learning skills, whether it be drawing, painting, or otherwise, should not be a “problem” that needs to be solved with AI. The joy of creating is in the journey, not the destination. I can’t imagine any fulfillment from glueing together auto-generated content. It’s the art equivalent of a CRUD app.
Re: Adventure game graphics with DALL-E 2
#155i keep thinking these kind of tools are very dangerous and can lead to a lost generation of artists, who won't develop their skills because they can't compete with the garbage output of "ai" algorithms.
Yeah, just like calculators killed off all the mathematicians, I guess.
Re: Adventure game graphics with DALL-E 2
#156i keep thinking these kind of tools are very dangerous and can lead to a lost generation of artists, who won't develop their skills because they can't compete with the garbage output of "ai" algorithms.
Exactly my thoughts as well. We're now starting to automate our own culture away: stories, art, music... Why would you spend the years building skills to create something in a sea absolutely flooded by automated algorithms? As these AIs get better, it will be more and more difficult to distinguish the output from human minds. I keep wondering what the endgame here is. Once everything can be algorithmically created, w…
Re: Adventure game graphics with DALL-E 2
#157Earlier quoted context omitted.
I think it depends on what you tell them when you fill out the application. I was honest and didn't tell them I was a YouTube influencer, venture capitalist, underground artist, and/or credentialed researcher. I just wanted to play with it and see how it worked. Most of the interesting things I've done in my life and career began with just wanting to play with something and see how it worked, but it was probably unre…
I applied with the same criteria, and it took about a month to be accepted.
Gotta give credit where it's due, in any case. I hereby withdraw my complaint!
Re: Adventure game graphics with DALL-E 2
#158Earlier quoted context omitted.
Yeah, just like calculators killed off all the mathematicians, I guess.
calculators do not produce inferior work the way dall-e and the like do
Re: Adventure game graphics with DALL-E 2
#159I played around with that a bit myself, though mostly 2D tiled side scrollers, but I found it pretty much impossible to create good 8/16bit style graphics with DALL-E2. It can create pixel-art just fine and it can create pixel-art sprites, but it's all in the style of modern smartphone games or flash animation, not in the style of actual 80/90 games. And like most of DALL-E2 output, it's extremely zoomed in, so you n…