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Adventure game graphics with DALL-E 2

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Re: Adventure game graphics with DALL-E 2

#151

Earlier quoted context omitted.

Decided to try it out: https://labs.openai.com/s/nHmjLYmVPdDQzUU5DvGT2JgK

It's interesting that in both of the examples people have shared here, the image produced was quite good but entirely missed the "flowing out of the building" part of the prompt (which I think is a fairly significant aspect of the scene).

I picked the one that most included that; a few other suggestions didn’t have water at all.

Re: Adventure game graphics with DALL-E 2

#152
post #92

Earlier quoted context omitted.

My wait was only 2-3 weeks FWIW.

I think it depends on what you tell them when you fill out the application. I was honest and didn't tell them I was a YouTube influencer, venture capitalist, underground artist, and/or credentialed researcher. I just wanted to play with it and see how it worked. Most of the interesting things I've done in my life and career began with just wanting to play with something and see how it worked, but it was probably unre…

I applied with the same criteria, and it took about a month to be accepted.

Re: Adventure game graphics with DALL-E 2

#153

Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."

cool idea, but those images are so... un-text-adventure? I guess they feel like they should be more low res? I guess too "real" removes imagination from the text adventure equation

Re: Adventure game graphics with DALL-E 2

#154
post #57

I’m concerned about the precedent DALL-E 2 is setting. Learning skills, whether it be drawing, painting, or otherwise, should not be a “problem” that needs to be solved with AI. The joy of creating is in the journey, not the destination. I can’t imagine any fulfillment from glueing together auto-generated content. It’s the art equivalent of a CRUD app.

Most businesses want CRUD apps, and people don’t particularly like coding them. Technology where you can pump out a CRUD app with little to no effort would be a blessing, freeing people to work on more interesting problems.

Re: Adventure game graphics with DALL-E 2

#155
post #55

i keep thinking these kind of tools are very dangerous and can lead to a lost generation of artists, who won't develop their skills because they can't compete with the garbage output of "ai" algorithms.

Yeah, just like calculators killed off all the mathematicians, I guess.

calculators do not produce inferior work the way dall-e and the like do

Re: Adventure game graphics with DALL-E 2

#156
post #66
post #55

i keep thinking these kind of tools are very dangerous and can lead to a lost generation of artists, who won't develop their skills because they can't compete with the garbage output of "ai" algorithms.

Exactly my thoughts as well. We're now starting to automate our own culture away: stories, art, music... Why would you spend the years building skills to create something in a sea absolutely flooded by automated algorithms? As these AIs get better, it will be more and more difficult to distinguish the output from human minds. I keep wondering what the endgame here is. Once everything can be algorithmically created, w…

it doesn't even have to be optimized. it just has to be interesting enough to captivate your interest so someone can show you ads.

Re: Adventure game graphics with DALL-E 2

#157

Earlier quoted context omitted.

I think it depends on what you tell them when you fill out the application. I was honest and didn't tell them I was a YouTube influencer, venture capitalist, underground artist, and/or credentialed researcher. I just wanted to play with it and see how it worked. Most of the interesting things I've done in my life and career began with just wanting to play with something and see how it worked, but it was probably unre…

I applied with the same criteria, and it took about a month to be accepted.

My invite actually came through just now, interestingly enough, after a little over two weeks. Either they're opening up for a wider audience, or whining about it on HN is irrationally effective.

Gotta give credit where it's due, in any case. I hereby withdraw my complaint!

Re: Adventure game graphics with DALL-E 2

#158
post #155

Earlier quoted context omitted.

Yeah, just like calculators killed off all the mathematicians, I guess.

calculators do not produce inferior work the way dall-e and the like do

To stretch the math metaphor a bit further, the quality level itself isn't what's interesting. The first few derivativea of the quality level are what matter.

Re: Adventure game graphics with DALL-E 2

#159
post #73

I played around with that a bit myself, though mostly 2D tiled side scrollers, but I found it pretty much impossible to create good 8/16bit style graphics with DALL-E2. It can create pixel-art just fine and it can create pixel-art sprites, but it's all in the style of modern smartphone games or flash animation, not in the style of actual 80/90 games. And like most of DALL-E2 output, it's extremely zoomed in, so you n…

Some of those make me wonder, are there any 2d/3d engines that render normal 1x1 retro style pixels as randomly sized "pixels"? I wonder if that could become a surealist retro style.
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