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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

151–160 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#151

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

Not exactly what you're looking for but if you're just into aesthetic look up Talos Principle. By itself a fantastic game, but they have a VR version as well that is incredible to walk through.

Re: Persepolis of ancient Persia rendered in WebGL

#152
post #124
post #42

Earlier quoted context omitted.

I was thinking the same thing, "I thought these civilizations only built ruins".

There won’t be much left of our civilisation. I was told recently that concrete is acidic and attacks the metal netting in reinforced concrete over the long time. None of our structures will still be up 500 years from now.

That's not quite correct. Concrete is basic and prevents/slows the rusting of metal reinforcement, but not forever and it's made less effective with rising CO2 levels.

Re: Persepolis of ancient Persia rendered in WebGL

#159

This is cool, but since all positional movement is on-rails, I find myself questioning their decision to use real-time rendering, as opposed to a pre-rendered video that users can scroll through. The latter approach would have allowed Getty to use higher quality models and lighting, and made the experience smoother on low-end devices, possibly at the cost of bandwidth. A conventional video would mean loosing the abil…

Wouldn't a pre-rendered video also force a single (possibly sub-optimal) experience across various form factors?

> made the experience smoother on low-end devices, possibly at the cost of bandwidth

Especially in the context of low-end devices, I don't think the cost of bandwidth should be discounted here.

Re: Persepolis of ancient Persia rendered in WebGL

#160

This is cool, but since all positional movement is on-rails, I find myself questioning their decision to use real-time rendering, as opposed to a pre-rendered video that users can scroll through. The latter approach would have allowed Getty to use higher quality models and lighting, and made the experience smoother on low-end devices, possibly at the cost of bandwidth. A conventional video would mean loosing the abil…

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