It's almost as if Apple beat Google with their Mojave dark theme with shades of green. Now the material design spec cannot be associated with the same dark / green... except for the plus thumb button on the bottom left.
Material Design Guidelines for Dark Mode
151–160 of 163 posts
Re: Material Design Guidelines for Dark Mode
#152Earlier quoted context omitted.
Beeing a designer is not easy. Other than in programming or e.g. in sound mixing, everybody has (strong) opinions on design. Ever met a boss who came into the room looked at you code and told you to use library x instead of the thing you used the past three weeks? Stuff like this only happens to designers, because everybody believes they can judge design. The client that makes a design in MSWord and wants you to do e…
I started my career as a designer and this is why I migrated to software engineering. If you're a designer, everyone with a pair of eyeballs thinks they know how to do your job. If you're a developer, everyone thinks you're a genius if your code doesn't crash.
This hurts on a personal level. While it is a very convenient thing if you are a solo developer, it can easily become a pain on a team, where some engineers care about code quality noticeably less than others and non-developers (e.g., PMs) get involved.
Re: Material Design Guidelines for Dark Mode
#153Earlier quoted context omitted.
Are you a developer? If so, you may have unintentionally provided subtle hints to them that you're a developer. Everyone seems to be able to guess that I'm a developer regardless of what I'm doing and whether or not I'm wearing a tech-related t-shirt. If they think you're a developer, it's not surprising they would be quick to leap to the conclusion that you're writing code.
My off the cuff guess: Someone saw a young person in casual clothing in an environment that made it obvious they were non-local (i.e. a white dude in a Chinese airport or something) in an off-season for tourism, and thought "well they're either here for business or pleasure, and one of the few people that can afford a pleasure trip in the middle of the year like this (money + time off) is a developer." Kinda fun to t…
Re: Material Design Guidelines for Dark Mode
#154Earlier quoted context omitted.
Oh, to be sure, there are thoughtless design decisions that are made. Note that that kind of trend chasing to get to feature parity is often just bad product management rather than design per se.
I wish there was more information about design in regimented and disciplined fields such as Aviation where marketing is deprioritized and utilitarianism, pragmatism and functionalism takes precedence. Cockpit design, radar screen layout, nuclear power plant control panels, etc are fascinating areas of design where lives are at stake. All the fluff in consumer design takes a back seat.
Re: Material Design Guidelines for Dark Mode
#155Earlier quoted context omitted.
Swiss/International Style Grunge/Punk Posters: https://www.swissted.com/
Wow, Josef Muller-Brockmann and the rest of the 60's swiss clan is rolling in their graves. Very cool. In 2025, we will see a resurgence of GNU.org style websites. Times New Roman fonts, no css only tables, <3kb markup sites. Baskerville is going to make a huge comeback! Most code will be in Computer-Modern fonts and dot matrix printers will be prized on eBay. Future is gonna be fricking amazing! We are going to have…
Re: Material Design Guidelines for Dark Mode
#156Earlier quoted context omitted.
Although I really dislike the look of Material (especially when used on websites), design systems like it allow us to create consistent user experiences across applications. They might not be ground-breaking in terms of the history of graphic design, but we care more about usability and accessibility. UI design is not progressing in Hegelian fashion towards a utopic ideal, but rather it is continuously adapting to ne…
allow us to create consistent user experiences across applications The problem is that they are consistently bad. Web design has stagnated because of Material. There's little innovation going on because Material is "good enough" and "everyone else is doing it." That breeds mediocrity, not advancement.
For lack of better (less charged) phrasing, it's revolutionary.
Re: Material Design Guidelines for Dark Mode
#157Earlier quoted context omitted.
I started my career as a designer and this is why I migrated to software engineering. If you're a designer, everyone with a pair of eyeballs thinks they know how to do your job. If you're a developer, everyone thinks you're a genius if your code doesn't crash.
>If you're a developer, everyone thinks you're a genius if your code doesn't crash This hurts on a personal level. While it is a very convenient thing if you are a solo developer, it can easily become a pain on a team, where some engineers care about code quality noticeably less than others and non-developers (e.g., PMs) get involved.
This rarely ever happens if you are a developer interacting with similar people (e.g. as a freelancer). They think you are some kind of magician. Similar when you are a good audio engineer or something, they will just let you do your thing.
The funny thing is: this perception is completely independent of the quality of your work. They will always have something to say – sometimes even stuff that makes sense, but very often just for the sake of it, with no real reason. Everybody thinks they have a good taste and a great eye and what kind of graphics are needed, while in fact often they have none of the above.
Re: Material Design Guidelines for Dark Mode
#158Re: Material Design Guidelines for Dark Mode
#159Earlier quoted context omitted.
>If you're a developer, everyone thinks you're a genius if your code doesn't crash This hurts on a personal level. While it is a very convenient thing if you are a solo developer, it can easily become a pain on a team, where some engineers care about code quality noticeably less than others and non-developers (e.g., PMs) get involved.
He is probably talking about the perception regular customers get of your profession. You could be a graphic design god, unless you really play the role of such god and demand a god's salery, every incompetent middle manager will believe they have more expertice than you, bike shedding all over the place. This rarely ever happens if you are a developer interacting with similar people (e.g. as a freelancer). They thin…
Re: Material Design Guidelines for Dark Mode
#160Earlier quoted context omitted.
I have a deep rooted issue with development and developers. In 90’s, ActionScript trend was picking up steam reaching a climax in mid-2000’s. Flash websites were springing up, taking advantage of animations and sound; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole ES6 boom in 2012-2015, the entire web was sabotaged by JavaScript frameworks. Frontend librari…
I have to admit, this made me laugh more than I’m willing to admit. It is a mistake to equate software development with graphic design. To compare C with International Style sounds promising on the surface, rings all kinds of bells but your analogy breaks down as follows. Machine code > ASM > C > Java > Python > Django framework > Web apps > Saas. This is a hierarchical abstraction. So comparing C to JavaScript is co…