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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

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Re: Mumble – Open source, low latency, high quality voice chat software

#151
post #68

Earlier quoted context omitted.

Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1]. So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself. (For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.) [1…

Cool, that was actually what I had hoped would happen! It was fun creating public APIs; the ArenaNet leadership was extremely supportive.

I don't use Mumble for voice chat, but I do really appreciate mumblelink api being implemented in GW2 for things like gw2taco, so thanks!

Re: Mumble – Open source, low latency, high quality voice chat software

#152

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

I remember using that in Minecraft with friends. Easy way of finding where your friends are without having to deal with coordinates. That was long ago though so I'm sure there are better built-in ways now.

Didn't personally play with it, but UHC (ultra hardcore, aka PVP with only one live) from a bunch of streamers used it for one season. It was pretty fun to watch: https://youtu.be/WfHtL07nvcE?t=73

Re: Mumble – Open source, low latency, high quality voice chat software

#153
funny that they rolled their own license, where the terms seem compatible more well-known licenses. Maybe the project started before convergence to standard permissive licenses?

Would it even be possible for them to change it at this point? I'm guessing it would be difficult at the least.

Re: Mumble – Open source, low latency, high quality voice chat software

#154
post #23

I really appreciate Mumble's dedication to lowering latency. Latency is a silent killer of conversation quality. When it's relatively small, you don't notice it's there, but it makes conversations more stilted because everyone's responses are just a bit less immediate. You chalk it up to the person or situation, rather than the software. I'm not seeing anyone make significant attempts to solve or reduce this problem.…

> To my ears, 2010-era Skype had lower latency than any of the modern VOIP systems in use today (including Skype). Yeah! What happened?

If it can negotiate a peer to peer connection, it still does and it's the preferred route. It's only in the case that there are firewalls, certain types of NATs etc that the calls is hairpinned via a server.

Re: Mumble – Open source, low latency, high quality voice chat software

#155

Earlier quoted context omitted.

Mumble is great when you don't want a persistent chat. I've been invited to like a million different discord groups from friend groups that overlap in various ways, and they always seem to be full of a bunch of people I don't know reposting memes off of reddit in the chat channels. All I wanted was a voice chat with the 5 people who I know and am hopping into Overwatch with. Mumble does that job better, and guzzles l…

Overwatch has voice in-built that is very good both for public games, parties and teams - why need Mumble at this point?

Mostly the consistency, we play other games too with varying quality (or nonexistent) in game voice, so it’s convenient to just have a server that we connect to and use regardless of what game we’re playing.

For an Overwatch specific if more unusual use case, if you want to have a group of 12 people organizing private 6v6 matches, this is much easier to coordinate when you can all hop into a single shared voice channel between matches to chat, talk trash, reshuffle teams, etc.

Re: Mumble – Open source, low latency, high quality voice chat software

#156
Ah, good old mumble. I had contributed a patch to it a few years ago, made it sometime in 1.2.9

The community I was in all moved to discord though. Explaining new users how to use mumble was also too hard as I recall. And it didn’t have such a great user interface but I don’t remember vent/TS being super great too.

Re: Mumble – Open source, low latency, high quality voice chat software

#157

Earlier quoted context omitted.

Skype went from point to point systems to routing through a server backend.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

So Microsoft ol buddy the NSA could gobble all that data from a central point.

Re: Mumble – Open source, low latency, high quality voice chat software

#160

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

I've put it in a few games, the biggest hurdle is that the mumble client doesn't seem to have the link plugin enabled by default.
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