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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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141–150 of 303 posts

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#141
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.

I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for?

This just happens to be a positive example, IP still exists to restrict certain kinds of competition

I mean you can't get a clearer case of copycatting than this, as much as I'm a fan of pirate servers, assuming that they don't stifle the original game and considering calling Blizzard an 800 pound gorilla is quite an understatement in this case, I doubt this could

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#142
post #14

Earlier quoted context omitted.

It’s almost as if their sales are plummeting and they’re desperate or something.

Best way to solve that is to waste more money on lawsuits

Oracle strategy.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#143
post #138
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia

There is no shortage of game dev talent or adjacent creatives. It’s doubtful they will go on to find roles in the industry given the current climate and they presumably don’t have the capital to gamble on multiple years of game dev for potentially no return.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#144
post #138
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia

Having the prebuilt client and art assets you hack and change on saves you million of up front cost.

The foldingideas videos about decentraland talks about this. "Dead" mmorpgs work on a small skeleton crew despite the original game having taken 100s of people years to make. Looking it up the turtle wow server was like 5-10k concurrent players? A lot for sure but bordering on that category.

It takes a lot of work to manage that but nothing compared to making an original IP from scratch.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#146
post #98
post #80

Earlier quoted context omitted.

League's Wikipedia page describes it as "inspired by Defense of the Ancients, a custom map for Warcraft III." I believe they also hired some of the core Dota devs to work on League. I guess if you want to be pedantic it was a custom map, but that was more a consequence of WC3 lacking support for mods. They ended up having to work around a lot of limitations to make Dota work in the custom map framework.

They hired a former dev, guinsoo. At the time when LoL was announced dota was being developed by icefrog for a few good solid years already. Most of dota's popularity happened during icefrog's years. Icefrog later joined valve and helped create Dora 2.

And some hijacking of the old DotA forums to advertise LoL: https://news.ycombinator.com/item?id=13439036

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#147
post #138

Earlier quoted context omitted.

I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia

There is no shortage of game dev talent or adjacent creatives. It’s doubtful they will go on to find roles in the industry given the current climate and they presumably don’t have the capital to gamble on multiple years of game dev for potentially no return.

It's not a small thing to create a team who's proven to ship a successful offering, trust me I've spent a lot of time trying to figure out how to do it and hitting that bar is hard

Honestly as someone building a game right now, I'd love to meet some people who are trying things and are open to meeting

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#148
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

thank you for the optics. i curse all c-level employees at blizzard to stub their toes on a daily basis.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#149
post #144
post #138

Earlier quoted context omitted.

I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia

Having the prebuilt client and art assets you hack and change on saves you million of up front cost. The foldingideas videos about decentraland talks about this. "Dead" mmorpgs work on a small skeleton crew despite the original game having taken 100s of people years to make. Looking it up the turtle wow server was like 5-10k concurrent players? A lot for sure but bordering on that category. It takes a lot of work to…

Don't disagree, just thinking it's a shame as it's non-trivial to create a good team that creates something new, even if it is on top of something old

Also, I'm not sure they have to start by creating an MMO

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#150
post #138
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia

If you just make “wow but with different graphics” how long until Blizzard sues you?
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