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Playstation 5 Pro

blog.playstation.com

141–150 of 183 posts

Re: Playstation 5 Pro

#141
post #72

Earlier quoted context omitted.

Used games + retailers regularly sell games for much cheaper than the online store (which is a monopoly by PS/Xbox)

I don't understand why this is such a difficult concept for people.

Like other media, games are going the way of not caring about ownership. They just want cheapest and most convinient way to play new games. Microsoft had a point when the said the future was cloud. They simply underetimated when free money would end and are reeling over that long game.

And anyone that does, they will simply pirate the media anyway. So no loss on their end.

Re: Playstation 5 Pro

#142

Earlier quoted context omitted.

They recently increased the price of the PS5 in Japan, presumably due to the weak yen.

The recent price increase was directly because of demand to import PS5s from Japan to China after the release of the Wukong game. I'm not sure exactly why, but importing Japanese consoles was cheaper than buying whichever ones were left in China.

>I'm not sure exactly why,

Simple. This was actually the second price increase in Japan. second one was recent. First one from 2022: https://blog.playstation.com/2022/08/25/ps5-price-to-increas...

China was also included on the first one, so I do think the weak yen is a strong factor behind the second increase

Re: Playstation 5 Pro

#143
post #136
post #114

The differences in strategies between Sony, Microsoft, and Nintendo are absolutely wild, but I think it also really speaks to their respective DNA as a consumer electronics company, a software company, and a toy company respectively. Superficially they all look like videogame console companies, but they're very different companies that just so happen to use videogames as the means to execute their strategy. Sony seem…

> To bring this point home, for years there was hubub in the industry that Nintendo would bring out some kind of Switch Pro with 4k output and faster guts, rumors swirled around and around until Nintendo finally brought out? The Switch Light. Switch Lite is not the console people were referring to in that context. And oddly enough, Nintendo themselves have pseudo-confirmed the launch will occur in Q1 next year via va…

>Switch Lite is not the console people were referring to in that context.

I assume GP was talking more in the 2020 era than right now. That era where a "switch pro was rumored", and then they unveiled the Switch Lite.

Then rumors swirled again, and we got the Switch OLED.

by now we know they completely skipped the idea of a mid generation refresh, so current rumors go straight to a new generation.

>the hardware itself has literally been ready to go since 2022 or before (prominently, there was an enormous amount of stuff in the hacked nvidia data dump and it's all essentially confirmed accurate at this point) and the delay has frankly baffled industry-watchers

plans change, especially in this economy. It may be baffling to western economists, but the software side of Nintendo also isn't afraid to sit on fully finished games if the timing is off. Advanced Wars remake was delayed a year for bad timing (to put it lightly). Xenoblade was finished for a while, and decided to push its release date up to space it out from Splatoon 3.

They read the winds changing, and realized Switch base was still selling well (and even if it wasn't, Nintendo famously has a decent war chest for tough times). So they just sat. They aren't on the same pulse as Sony/Microsoft, so they aren't pressured by the competition or hardcore consumers to upgrade. Japanese companies have a different attitude towards shareholders, so they aren't afraid to push back if they deem the long term solution is to wait. Nintendo truly goes at its own pace, for better and worse.

>But yeah switch is a bad example of “see, rumors are sometimes wrong!”

I think it's the perfect example of "rumors are wrong". Because I'm sure most industry rumors are right... at the time the rumor holder got the info. That info can and often is outdated, simply because situations change so fast in gamedev. So don't take them as gospel.

Re: Playstation 5 Pro

#144

i realised recently that the transition to HD made everything look and sound the same to me. unlike the distinctive eras of the 90s, 80s, 70s...so on. and now with realistic graphics, even games are starting to all look the same to me. i feel that the limitation born art and era-specific traits of the pre-HD era have been lost. i just dont feel anything looking at these new games. but then i'm not young anymore.

It’s actually just because they all use unreal. 4k also requires upscaling or minimizing work per pixel, which encourages everyone to use similar methods.

To be fair, most games showcased were first party. And I believe they each used some proprietary engine.

FF7 and Hogwarts do both use Unreal, yes.

Re: Playstation 5 Pro

#146

I'm getting really tired of this "Pro" bullshit. The issue with the PlayStation 5 isn't the bloody specs, it the f-ing price. The PlayStation 5 Slim is $600 already, we don't need a $700 one (which it won't be, because that is US pricing and probably not including tax). Sony needs a $350 model, not this Pro nonsense. Who is the target audience for this?

> Who is the target audience for this?

gamers who complain about 30fps on comments sections, apparently.

And in all fairness, Xbox tried the $350 gen 9 console... it apparently caused (and still causes) huge issues for development

Re: Playstation 5 Pro

#147

still no games unfortunately. :( i had such a wonderful time with Demon's Souls - but the rest I just play on my pc with my rtx 4090. we need more console exclusives but the calculus does not make sense anymore i'm afraid. budgets has ballooned so much that games takes years to release, and release compromised. i wonder what the solution is. shorter more linear games? not everything has to be open world! look at ghos…

I feel like Hawthorne's law is ruining this solution. Last of Us 2 and God of War are about as linear as you can get away with and those games aren't able to be cranked out in 2-3 years, even last generation. I have various solutions in mind, but nothing that would be well received

I think the practical consumer solution is to simply stop hyping around these AAA games and invest more in studios that do in fact make smaller scale games. They won't sell 10 million copies, but they also need much less to succeed. Your $5 is proportionately way more valuable to an indie than $70 is to Demons Souls.

Re: Playstation 5 Pro

#148
post #4

It is interesting but not surprising that it’s disc-optional with no pre-installed disc drive option available. Otherwise, in terms of specs and price, I am somewhat amazed that the console market is clinging on to life at this point. The PS5/Series generation pushed me to PC and I’m really not understanding the appeal of the consoles anymore beyond the convenience of not needing to do assembly. The consoles are just…

>I’m really not understanding the appeal of the consoles anymore beyond the convenience of not needing to do assembly...and isn’t even really beating it on price all that well.

It's a bit of the opposite direction for me. Crypto and now AI ruined the idea of a gaming PC being cheaper than a console. 3080's by themselves (which is what a $500 PS5 uses) can still go for $800 by itself on the used market. The gen 9 consoles are the cheapest way to buy 2020's tech right now.

Re: Playstation 5 Pro

#149
post #4

It is interesting but not surprising that it’s disc-optional with no pre-installed disc drive option available. Otherwise, in terms of specs and price, I am somewhat amazed that the console market is clinging on to life at this point. The PS5/Series generation pushed me to PC and I’m really not understanding the appeal of the consoles anymore beyond the convenience of not needing to do assembly. The consoles are just…

Lot of downvoting for having a different opinion in this thread. So people disagree with you and think that warrants a downvote? That's counter to the HN ethos. I agree with you, don't need to buy new 2024 PC components to have a great gaming PC, that seems to be the counter argument here which just isn't the case

Downvotes for being outright unaware of the GPU market. If you can build me a PS5 equivalent PC build for $500 I'll take you up on that. Cheapest 3080 I could find used was $600 by itself (and that's probably a GPU already ground to dust from mining).

>don't need to buy new 2024 PC components to have a great gaming PC

No, you don't. But if you want to compare a PC to a console, you should use equivalent specs. People who just want a convinient way to play games (not AAA games) can pick up a steam deck for $200-300 and be set for life. But that's not who Sony is targeting.

Re: Playstation 5 Pro

#150
post #30

Earlier quoted context omitted.

I’m actually amazed that it’s now Nintendo that is the only console manufacturer with a sane strategy. Their strategy is simple: affordable portable console for the whole family with exclusive access to a wide library of acclaimed first-party titles. They essentially have zero competitors besides relatively obscure retro handhelds from China that are too difficult to use for the average person. But Sony’s strategy is…

I think Microsoft's strategy is sane, albeit kinda stupid. They're the "Windows" people - they know that better options exist. A timeline for depreciating Xbox hardware in lieu of Xbox services makes sense, doubly so when you realize most console players already subscribe to Xbox Live/Game Pass. It's not genius, but it does involve a level of foresight that could save them from a "hardware crunch" that ushers in $700…

>Sony seems to be entrenched in a weird hole of Nintendo envy that does them absolutely no good, as an outsider looking in. Nintendo has publishing power, actual franchises people will buy a console for.

Sony themselves reported that "We’re lacking the early phase (of IP) and that’s an issue for us." Which isn't only baffling but a slap in the face of people like me that grew up on Jak/Ratchet, Wild Arms, the Ico games, and has some beloved hits for me as recent as Gravity Rush and even Freedom Wars and Soul Sacrifice. AFAIK those are all wholly owned franchises for them.

But I know what they are really saying. "We don't have our Fortnite. We don't have our Minecraft. We don't have COD". Thinking like that is exactly why they have exactly one franchise even close to 30 years old (Gran Turismo) and fumbled the idea of owning a half dozen IPs already assossiated with them, while Nintendo has at least 5 1st/2nd party IPs that old or older that are beloved. You're not gonna be Nintendo by trying to fix Destiny (and that's fine if that's Sony's direction. Just wish they'd be more honest about it).

> The biggest selling point for the PS5 is still last-gen exclusives

we can be fair here. It's not like the Switch had any truly new IP's this gen (Arms is the only one that comes to mind). Bloodborne and Persona (which Sony has no ownership of) also aren't current gen titles.

Sony has:

- Gran Turismo

- two souls games (I guess that's my "minimum" for a franchise. 2+ games with a current gen game on there)

- Ratchet and Clank

- The Last of Us

- God of War

- Horizon

and... that;s it. Ghosts of Tsushima looks promising, but that's a very late gen 8 one off as of this posting.

When looking deeper, GT fans are being squeezed by MTX, Insomniac is planning a new R&C game for PS6, because they became a marvel studio, and Souls depends on a 3rd party to execute right. Naughty Dog's already said they are moving to a new IP, so we're left with God of War and Horizon, probably both coming by the end of the generation at this rate. and hoping GoT doesn't crash and burn its strong start.

Again, they want to be Nintendo but sell out to being a Disney contractor at the firs convinience.

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