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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#141
post #134

Earlier quoted context omitted.

I feel much the same way about having been given my own computer with internet when I was about the same age in the late 90s. Following developments in VR/AR for a while, I've felt like we've been in a "business computers before spreadsheets", "home computers before the internet", "mp3 players before the iPod", "PDAs before the iPhone" sort of period, wondering if we'd see a sea change platform emerge. I generally ha…

Perhaps it is not the next iPhone but the next Mac. It is a better at home or at work general computing device. I am a cynic and I see it as the next iPad.

Or it may be the next TV.

You sitting on your couch as virtual events and shows happen around you.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#142

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Honestly, I'm excited to start building AR-enhanced cooking experiences for Umami[1]. I worry though: is the passthrough reliable enough to use a sharp kitchen knife safely while wearing it? [1] https://www.umami.recipes

Isn't there also the issue of the device overheating ? accidental water projection ? oil projections ? Camera fogging ? The battery dying while doing something and you're suddenly blind ?

I think the Apple demo of people mostly sitting on a couch is not a lack of imagination, but a pragmatic approach of how this device should be used.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#143
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

When Unreal had those super expensive licenses in the order of +$200k most indie devs moved to Unity, so the average Unity dev doesn't have lots of resources to spend on a pricey headset and the expectation of very high quality titles. Either too few devs will ship anything or quality will be low.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#146
post #15

Earlier quoted context omitted.

My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.

Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.

> This first version of the visionOS product line is not the one that will be the 'iPhone' moment.

You mean it’s not a device that’s significantly more expensive and less capable from a feature perspective than the competition at launch (aka the 1st gen iPhone)?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#147
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

To get a head start on other developers for when there are tens or hundreds of millions of users.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#149

I wish as a developer tool Apple would let people run Vision Pro apps on an iPhone in something like Google cardboard. It would be an awful consumer experience of course, but it would be nice just to try and get ready for the real devices.

So theoretically pieces of ARKit in iOS are the same as in VisionOS.

In fact I’d be surprised if VisionOS doesn’t readily eat up all of ARKit dev patterns,

Re: Developer tools to create spatial experiences for Apple Vision Pro

#150
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

Apple _really_ holds grudges.

After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS

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