Ain't it funny how the knight moves?
141–150 of 211 posts
Re: Ain't it funny how the knight moves?
#142Earlier quoted context omitted.
That and some explanatory text as to what the game actually is. My first thought was to try to capture the queen.
It has text now? "Move the knight to every square, right to left, top to bottom. Don’t land anywhere the queen can take you, and don’t take the queen."
Re: Ain't it funny how the knight moves?
#143Earlier quoted context omitted.
> should highlight the target square in the board instead of only writing it in the "clock". If it's a visualization exercise, they should not. Gaining intuition for notation is strangely enabling, particularly if you have an algebraic mind.
yes, i have an algebraic mind, and I find it easy to visual where the squares are, and if you say "N-KP4", I'm Johnny-on-the-spot! now, what's this a-b-c stuff?
[1] https://en.wikipedia.org/wiki/Descriptive_notation
[2] https://en.wikipedia.org/wiki/Algebraic_notation_(chess)
Re: Ain't it funny how the knight moves?
#144In case anyone else goes nuts trying to write a program for a knight's tour with the additional queen constraint from this game: you can't get to B7. Obvious if you actually look at the board.
How is B7 more noteworthy than anywhere else that is under attack from the queen?
while trying to solve this by hand this square also came to my attention and I didn’t notice that it is forbidden by the queen directly :)
Re: Ain't it funny how the knight moves?
#145Earlier quoted context omitted.
> should highlight the target square in the board instead of only writing it in the "clock". If it's a visualization exercise, they should not. Gaining intuition for notation is strangely enabling, particularly if you have an algebraic mind.
It depends upon what you are trying to visualize. If you are trying to visualize the pattern of the knight's moves, e.g. how to reach a specific square using a sequence of moves, then highlighting the target would be more valuable. The displacement matters, not the absolute positions. The absolute positions are more of a hindrance since it makes it more difficult to generalize the sequence of moves.
Re: Ain't it funny how the knight moves?
#146Earlier quoted context omitted.
Judging by this thread every single person did the same thing and became equally frustrated (myself included).
I'm confused. What "same thing" did everyone try? The instructions in the help section in the game seemed perfectly clear?
Re: Ain't it funny how the knight moves?
#147Ok, shameless plug. I did a pretty “popular” version of this. https://knight-queen-game.netlify.app/
Re: Ain't it funny how the knight moves?
#148I mapped out the structure of the board as a graph of which squares you can get to from which other squares. It's surprisingly stringy without all the squares forbidden by the queen placement. https://i.imgur.com/8OuQcu8.png
Re: Ain't it funny how the knight moves?
#149Earlier quoted context omitted.
Holy... is that what you're supposed to do?!? No wonder the bar wasn't growing even though I jumped to every possible square -.-
Judging by this thread every single person did the same thing and became equally frustrated (myself included).
Re: Ain't it funny how the knight moves?
#150I mapped out the structure of the board as a graph of which squares you can get to from which other squares. It's surprisingly stringy without all the squares forbidden by the queen placement. https://i.imgur.com/8OuQcu8.png
Same but with the original board as part of the visualization, and with different parts of the structure highlighted: https://ibb.co/JFY3jm4 It made a lot more sense after doing that, as I'm nowhere near proficient enough at chess to see the board and all its moves in my mind's eye.