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Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

hexapipes.vercel.app

141–150 of 164 posts

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#141

Right-clicking locks a piece, but it also brings up a context menu that I need to get rid of. It would be nice if that didn't happen.

Are you on a Mac? I thought I got rid of this but I haven't tested on those.

No, Windows 10.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#143
post #78

Make a daily one where everyone has the same game for the day and you can share your scores and my entire friend group would play along with the other ones we do like Wordle and NYT Mini Crossword. Let me know if you add this!

@OP, you could consider adding it to Rune which adds daily challenges incl. daily leaderboards with 1 line of code: https://github.com/rune/rune-games-sdk#daily-challenges-opti...

Full disclosure: I’m CTO at Rune, but I genuinely think it might be fun and easy for you to do. Here’s a similar popular game on Rune: https://app.rune.ai/untangle-H-vghwxUfO

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#144

Very cool! I suggest adding a daily puzzle with a share result (day number and how long it took to solve) like all the games in the wordleverse do. My spouse and I would enjoy doing one daily and sending our results to each other.

Good idea! I'm already thinking of how to implement... I really need another vacation or two, lol

Hehe. If you’d like, you could add it to Rune which adds daily challenges incl. daily leaderboards with 1 line of code: https://github.com/rune/rune-games-sdk#daily-challenges-opti...

Full disclosure: I’m CTO at Rune, but I genuinely think it might be fun and easy for you to do. Here’s a similar popular game on Rune: https://app.rune.ai/untangle-H-vghwxUfO

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#146
post #98

Me: "Oh I'm pretty good at Net, this should be easy" Two hours later I finally finish the 40x40. Thank you and I hate you. I've infected my friends with this. Also, since we're bragging about scores: 39s for the 5x5 wrapping, but I'll definitely be coming back to this.

Also did a 40x40 in two and a half hour

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#147

Earlier quoted context omitted.

Fair enough, I'll think how to word all this.

- All sections must be connected into a single, contiguous network. - The whole network is contained in the grid, and no pipes may run outside the grid. - Bulb-shaped pipes with a single connection are terminations (dead-ends).

I'll agree with other commenters that actually just showing a complete solution is better. Or both!

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#149
post #89

Earlier quoted context omitted.

A "click and hold" to lock a tile into place would also be great and mobile accessible

It already does that on mobile. It allows marking edges as connecting or not, and locking tiles with a long press.

I found the edge marking on mobile to just be a random source of confusion. Kept doing it by accident.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#150

Earlier quoted context omitted.

> you can ignore it No can do. Psychology is a funny thing. > or even write a script that hides it client side Sure, or just update the code and host it myself. I was just making a casual comment, which the author is free to casually ignore.

Oh come tf on, you can quite easily just view source and hide the timer, GP even was nice enough to make his code nice and tidy with easy to recognize names. Just ctrl-f timer. It's not like you are having to rewrite his game. Your edge-case psychological issue should be worth GP rewriting his game, when you couldn't be bothered to change some CSS in two seconds.

It's not an edge case. Perfectly reasonable suggestion for the author.
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