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Square-Enix sells all of its Western game studios and their games to Embracer

arstechnica.com

141–150 of 264 posts

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#141
post #47

Earlier quoted context omitted.

The original Tomb Raider was almost Minecraft-esque. It was composed of blocks of different heights and slopes in a 2D grid. This allowed the developers to create all sorts of scenarios from simple tools to put Lara through and really test all her abilities. I played through the first "new" Tomb Raider and it was very much "walk on the path marked walkable, climb the ledges/walls marked climbable, shoot the specially…

You have pretty much summarized what I liked about the new Tomb Raider: It's kinda linear, so you just go with the flow.

It's kinda a shame that we're loosing the exploration side of the gameplay for set-piece focused linear adventure with loads of combat, which are dime a dozen nowadays, unlike exploration/platformers with a side of combat

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#142

Earlier quoted context omitted.

The gameplay of the original Nier is dogshit though. That leads to poor reviews, which leads to poor sales.

"Gameplay" is a non-criticism. The combat movement is clunky, especially by western it-sucks-if-I-can't-cancel-everything-all-the-time God of War standards. Plenty of other stuff is amazing.

> it-sucks-if-I-can't-cancel-everything-all-the-time

Western gamers loves Dark Souls/Elden Ring so that statement is definitely false.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#143

Earlier quoted context omitted.

The gameplay of the original Nier is dogshit though. That leads to poor reviews, which leads to poor sales.

"Gameplay" is a non-criticism. The combat movement is clunky, especially by western it-sucks-if-I-can't-cancel-everything-all-the-time God of War standards. Plenty of other stuff is amazing.

> "Gameplay" is a non-criticism.

How is "Gameplay" a non-criticism of a Game? That makes zero sense.

Also, that gameplay you are talking about was arguably pioneered by Devil May Cry, which is a Japanese game.

So I don't know what you're on about "Western Gamers"

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#144

Earlier quoted context omitted.

The gameplay of the original Nier is dogshit though. That leads to poor reviews, which leads to poor sales.

Not sure I'd say dogshit but not near as smooth as automata. Plus the story of the original game took a looooooong time to get going combined with the ability to lock yourself out of the true ending without knowing or discovering it for like 75% of the game is definitely going to limit the audience.

It's not just "not as smooth as Automata", it's bad by the standards of the era it was released into.

It's a 2010 PS3 game with movement and combat and controls that feel like an early PS2 game where they are still figuring out twin stick movement and cameras.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#145
post #64

Earlier quoted context omitted.

Linear games are better in my opinion. Linearity isn’t the problem though. Mario is linear and very fun. Tomb raider just sort of takes away you doing anything. You have no real agency for a lot of it. Just told what buttons to press indirectly and then you do it.

There's linear gameplay and then there are linear games. Linear games are preferable, for many games, because there is a story that you can impact in meaningful ways, but with 'an' outcome. That outcome will morph or change based on inputs you make and decisions you make throughout the process. Linear gameplay is boring, in that you don't get any agency. You are simply completing a series of steps to feel a sense of…

I like the distinction you make. Though I don't think Pillars of Eternity is a very strong example of a linear game that's awesome -- I played this game for a good 20 hour at one point without following the main storyline.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#146

Earlier quoted context omitted.

They need to fire their loser NFT-deluded president and let YoshiP run the company.

It looks like all CEO's have agreed on legalizing pyramid schemes.

Rather like the Jan 6 events, once people get away with one thing they will try another. And another. In this case, enough people have made enough money from pyramid schemes without going to jail that it's becoming hugely popular.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#147

Earlier quoted context omitted.

I think Deus Ex is done. A finish to the Jensen story would rely upon Eidos Montreal being able to produce more than one game every 5 years. Since Mankind Divided, they've released only a Guardians of the Galaxy game. MD was a great game, which was according to Eidos Montreal kneecapped by "Square rushing it out". Human Revolution was an even greater game, but still slightly kneecapped by "Square rushing it out".

> I think Deus Ex is done. I mean, it says in the article that Eidos Montreal already confirmed their next game is a Deus Ex title, so....I dont think it is done.

No, it was misreported. They didn't say they were making a Deus Ex game.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#148
post #132

Earlier quoted context omitted.

Yeah the boss fights in DX:HR came as a kick in the groin for players who focused on stealth. I'll just note that the Director's cut release revised the boss fights, expanded the arenas and added ways for stealth players to deal with them. The Director's cut can also be played with commentary which I think was implemented really well.

Ooooh I'm gonna have to play thru with the commentary after I'm done with Elden Ring (and Nier Automata, and System Shock 2 and Ghostwire Tokyo and some other things I have lined up). What's the experience with commentary like?

The game prompts you when there's commentary to be heard, and it's presented as like a radio transmission. It's basically a bunch of the leads talking and giving behind the scenes insight into things. It's been a while since I played through with commentary, but I remember it being a great experience - in particular if you're a big fan of the game (which I am).

Here's an example of what it's like: https://youtu.be/AhXoYgB7rPU?t=2853

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#149
post #54

This deal is 300m for multiple studios + IP. Microsoft paid 100m for a year long exclusive of a single Tomb Raider game.

well, if Embracer can get the same deal on the next TR game, they'd be able to recoup some of their investment

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#150

Man, I just want more of tye big world FF 7 through 12 type games. Anyone doing titles like that anymore? My wife and I really enjoy a big one and will play one all the way through. Miss that type of experience. The MMO is completely uninteresting and addictive as hell from what I see can happen to players.

Checkout titles like Octopath Traveler and Bravely Default series maybe?

I will. Thanks!
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