Earlier quoted context omitted.
Not really, humans barely provide insight (if anything), which chess engines don’t already consider. Deep Blue could evaluate 200 million different moves... per second. And that’s from 1997. The few and rare times an engine gets funky is usually in end-game positions where the engine can’t seem to find a sacrifice to win the game and will output a current position as drawn. These cases are few and I very much doubt t…
> ...learning completely on its own giving it nothing but the rules which is how AlphaGo works... Not to be too picky, but it was AlphaGo _Zero_ that learned from the rules alone. AlphaGo learned from a large database of human played games: "...trained by a novel combination of supervised learning from human expert games". [1] AlphaGo Zero, derived from AlphaGo, was "an algorithm based solely on reinforcement learnin…
https://en.wikipedia.org/wiki/AlphaGo_Zero https://en.wikipedia.org/wiki/AlphaZero