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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

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141–150 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#141

I ended up with a free copy of Star Citizen when I bought a graphic card. At the point when I got it there wasnt much to do. I somehow still get weekly email updates from them but I've been expecting them to stop over the last 9 months or so because it seems the full game will never be finished.

GTA 5 took 5 years to developed, they've proposed a much more ambitious game. I'm not saying they're going to accomplish they're goal, but their dev time isn't even approaching unimaginable yet.

They also didn't have a team sitting and waiting. They have had to build a 300 head team so they weren't at full productivity until year two or three.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#142

Earlier quoted context omitted.

Around The Verse has always been a bit of a letdown, with their total focus on gameplay, art, ship/world design, modeling, etc. I really wish they'd occasionally give even a cursory nod to the programming team.

"BUG-SMASHERS!" https://www.youtube.com/watch?v=hMcLjNW8-SA&list=PLVct2QDhDr... Watching Mark Abent demo bugs in his "handy dandy test level", all the "shenanigans" that result, and then show us the code and what the actual issues were, has been pretty much worth what I pledged right there :)

Oh, very cool. Not sure how I missed this. Thanks.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#143

I'm not sure why they didn't just "Build the $10m game" and release that, then spend the rest on expansions to that game. Would have been a much more predictable approach (assuming the original game is setup to be appropriately expandable.

Funny enough, the tech that they're setting up right now will allow them to do just that. All of their work to the cry engine has set them up to so that expanding will be much much easier in the future. They've reworked a big chunk of that thing so it can handle what they want to do..... of course that was no small task.

Once we see the 3.0 release things will appear to move a lot quicker, we'll start seeing more planets and professions being introduced.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#144
post #137

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the be…

NO. Do not buy factorio. You will lose sleep. You will lose your job. You will sell your children just for a few more speed modules.

The first time I played factorio I played for 24 hours straight, and I am not normally someone who finds games any fun at all.

But seriously, Factorio is a great game. A game I imagine myself still playing 10 years from now.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#145
I hadn't heard about this game until right after No Man's Sky, which ruined my eagerness to back/pre-order things. Except for Everspace I have no backed or pre-ordered anything else, forcing myself to wait.

As a developer working on a Steam game, I've decided not to let myself down this path. Kickstarter is tempting, but I'd rather release something when it's ready and build from there - if someone pays me, I want it to be for a product they can have now.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#146

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

You speculated. Hmm. This makes me wonder if there are books on Kickstarter. Who's running the odds, and what are they?

You can in fact buy books in development. Ex. https://www.manning.com/meap-catalog

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#147

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

I feel very much the same way about No Man's Sky. $80 (Canada) for a great gaming experience, but there was a massive blowback on that. To me, it was pretty much exactly what I was expecting. Many people complained of 'lies, false advertising, vapour' etc... but to me it was great value for money.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#148
post #130

I bought into SC when they promised Linux support. All this cool stuff that people are getting to play with early is Windows-only. I have significantly less patience with Star Citizen because so far as I'm concerned they've broken their promise.

I feel you. It's not a reason I originally backed for but I've been increasingly more linux focused so it's something I'd love to see. PCI passthrough with KVM looks to be the solution for now, but it does mean having a chunk of machine resources reserved for windows :(

Worse, it would mean violating my Microsoft boycott. ;)

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#149
Just for point of reference, here's today's episode of the weekly "Around the Verse" video update series, showing what the UK studio has been working on: https://www.youtube.com/watch?v=ADB-wpvTD0k . Just watching the initial UK update segment, looks like we've got examples of lighting effects, ship design and implementation, object interaction, and a lot more.

I have no problems with people questioning CIG's ability to hit deadlines, or wondering what exactly the status of Squadron 42 is. Those are totally fair critiques. But, as long as they keep showing progress updates like this, I'm perfectly content to sit back and let them make the game we want them to make :)

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#150

Earlier quoted context omitted.

But couldn't he have done iterative releases instead? Give all the backers more that just a little demo, but a real mini-game that demos the tech and can keep gamers occupied for a few days. Slowly add more onto it? Or maybe release the game in 3 different parts? I haven't played any of the demos but it does look like a really impressive game. I probably won't play it as I don't like MMORPGs, but I did really enjoy h…

That's pretty much what the current Persistent Universe Alpha is. An actual playable version of the Star Citizen MMO half, with the currently built technology.

Ah, it wasn't super clear how much of anything is available to play. Is it like Minecraft where it receives rapid improvements?
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