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Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

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141–150 of 251 posts

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#141
post #113

Earlier quoted context omitted.

DeepFreeze.it repeats the lies about Zoe Quinn. http://www.deepfreeze.it/article.php?a=monster > The overwhelming majority of their coverage consists solely of reprinting verbatim the anecdotal and often unverified accounts from controversial figures who directly profit from being considered targets of harassment — Zoe Quinn being a good example. > Often described as an indie developer, Quinn has produced very little…

Wait, what? Did you click through any of the links on those pages you cite? In the very fist example you mention, every bit of that is substantiated via an archive link. Quinn's game is unpolished garbage as revied, Kuchera did contribute financially to her, and Hernandez is friends with her and did write about her without disclosing that. Those are not lies, or even misleading in the least. They are all trivially ve…

> Quinn's game is unpolished garbage as revied

The fact some gamergaters don't like Quinn's game doesn't make it "garbage". It's not a traditional game. That doesn't mean that rating it highly is somehow a violation of ethics.

The idea that Quinn somehow used personal connections to get literally tens of thousands of people to highly rate her game violates Occam's razor.

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#142
post #119
post #38

Earlier quoted context omitted.

So some research and it is easy to see the beginning of the GG movement was mainly a force to harass people like Zoe Quinn and Anita Sarkeesian.

Calling it harassment is a huge discredit to a movement that holds very valid criticisms of both these people. Edit: I should qualify this. Both sides of the issue have their shitshows distorting the debate with harassment and dirty tactics. At its core gamergate is a conflict between cultural authoritarians and libertarians. It is just the beginning of a wider issue, the old guard of the internet, those that believe…

[deleted]

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#143

Earlier quoted context omitted.

I was talking about what he will be known for (which is pretty much /b/ and /pol/), not what 4chan is. That's a much different conversation, and not exactly black or white.

Is /pol/ really that noticeable from outside 4chan? I've been a 4channer for a long time, and only recently I've been noticing /pol/.

Yes, mostly because of their brigading, etc.

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#144

Earlier quoted context omitted.

> the thinly-disguised harassment campaign I am not convinced that repeating a lie a thousand times will make this claim the truth. The propaganda may have worked well back when gamergate was completely unknown to the general public, but we are past that, I think.

On the contrary, the claim is the truth, and the idea that gamergate is not a harassment campaign is a lie. The original creators of the movement explicitly stated that it was intended to be such, and that 'ethics in game journalism' is a cover story. Of course, most members of gamergate do not believe they are in a harassment campaign, but why would they? The leaders of the movement will indulge them and tell them w…

who are the "leaders of the movement"?

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#145

Earlier quoted context omitted.

On the contrary, the claim is the truth, and the idea that gamergate is not a harassment campaign is a lie. The original creators of the movement explicitly stated that it was intended to be such, and that 'ethics in game journalism' is a cover story. Of course, most members of gamergate do not believe they are in a harassment campaign, but why would they? The leaders of the movement will indulge them and tell them w…

who are the "leaders of the movement"?

The people who most influence gamergate, the people who gamergate listen to. They do exist. Gamergate may be decentralised, but like any campaign, it does have leaders.

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#146

Earlier quoted context omitted.

who are the "leaders of the movement"?

The people who most influence gamergate, the people who gamergate listen to. They do exist. Gamergate may be decentralised, but like any campaign, it does have leaders.

I'm clearly asking for some names. You're avoiding the question. who are the "leaders of the movement"?

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#147
post #136

Earlier quoted context omitted.

Death and rape threats are not 'valid criticism'.

You have fallen into the same trap as both sides in taking the radicals behaviour as typical of the movement as a whole. Well done, you are why we cant have nice things.

Except for a long time it was the movement as a whole. The is why people don't take it seriously, because last year the group stood for picking apart of game dev's sex life.

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#148
post #14

Earlier quoted context omitted.

That was my point. 4Chan has pretty heavy SJW influence right now.

If you think that's social justice, then the KKK aren't even racist. Are you sure about that statement?

I don't think you have any idea what you are talking about.

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#149

Earlier quoted context omitted.

Wait, what? Did you click through any of the links on those pages you cite? In the very fist example you mention, every bit of that is substantiated via an archive link. Quinn's game is unpolished garbage as revied, Kuchera did contribute financially to her, and Hernandez is friends with her and did write about her without disclosing that. Those are not lies, or even misleading in the least. They are all trivially ve…

> Quinn's game is unpolished garbage as revied The fact some gamergaters don't like Quinn's game doesn't make it "garbage". It's not a traditional game. That doesn't mean that rating it highly is somehow a violation of ethics. The idea that Quinn somehow used personal connections to get literally tens of thousands of people to highly rate her game violates Occam's razor.

Tens of thousands, involved in a scheme? No, of course not, and I have no doubt that a lot of people liked it. That was a subjective judgement on my part - I think it's low effort nonsense.

Here's the thing - would those tens of thousands of people have seen it in the first place if Hernandez hadn't talked up her friend on Kotaku? Would that niche of a title have wound up on the site at all if not for the personal connection between those two?

I suspect the answers to both those questions are "no".

Re: Hiroyuki Nishimura, founder of 2channel, has taken ownership of 4chan

#150
post #84
post #37

Earlier quoted context omitted.

Look past the media slant and you will find one of the last true bad lands of the internet, mired in post irony, where speech is free and each poster's opinion is as equally without value as another. Where unpopular opinions are given as much weight as popular ones (i.e. barely any). Its equal parts a utopia and a cesspool. Without it, there would be no such thing as "internet culture".

As a practical example, /out/ and /diy/ are two of the only places on the internet where you can get useful information about gear. Everything else is tainted by ad money. When the competition is 99% pimping and astroturfing for advertisers, being 10% useful and only 90% noise makes /out/ about ten times as information dense as any other place on the internet. This is why people who don't read or agree with /pol/ non…

>I'd propose a general rule that the more focused the board, its heights of brilliance will be lower and further between at the same time as the average level of discourse increases.

It seems to me that there seem to be some ideal community sizes when it comes to creating interesting, novel, and useful content. Back when 4chan was much smaller, /b/ (random) seemed to be generating new memes more frequently and with a higher average quality. But as 4chan grew, /b/ has tended to slide into more lowest common denominator content (e.g. porn and gore).

I think there was something similar on /v/ (the video game board). At a certain point, the community grew too large to have a coherent collective consciousness. The solution in this case was to create an entire board of "containment threads" for the popular video games and subcultures. This freed /v/ up more to discussing what was trending in the video game world without having to deal with the pesky people playing games and talking about them.

Today, some smaller boards like /mu/ and /fit/ and /k/ seem to be at just the right level of activity to support a vibrant, evolving culture complete with "localised memes" which sometimes cross-pollinate to other boards or outward to the general internet.

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