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Jump – Experiences like you're actually there

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Re: Jump – Experiences like you're actually there

#131
post #83

Has anyone see the opposite of this done - where you have a 360 degree array of cameras pointed at a target? This would allow the viewer to pan around the point of interest during an action sequence. I'd like to see an array of cameras using quadcopters flying around a target - say a whale jumping out of the water or a football player. This would allow the viewer to see all side of the action. Great for sports playba…

That was the Matrix bullet time shot.

Re: Jump – Experiences like you're actually there

#132
post #83

Has anyone see the opposite of this done - where you have a 360 degree array of cameras pointed at a target? This would allow the viewer to pan around the point of interest during an action sequence. I'd like to see an array of cameras using quadcopters flying around a target - say a whale jumping out of the water or a football player. This would allow the viewer to see all side of the action. Great for sports playba…

https://www.youtube.com/watch?v=ibwTDmxsXuI

Re: Jump – Experiences like you're actually there

#134
post #33

Earlier quoted context omitted.

Mounted on a tripod like any other camera system. Most people will view the content, few will record (16 cameras is a lot of money/hassle/data).

I guess you havnt used a GearVR yet then.

GearVR is a VR viewer and this is a VR capture system, two different things. Hardware wise it competes with some indie brackets that similarly fit an array of GoPro cameras:

http://www.video-stitch.com/camera-360/

All mount to a tripod. GoPro is even coming out with their own:

http://gopro.com/news/nick-woodman-talks-virtual-reality-and...

The clever part here is the software.

Re: Jump – Experiences like you're actually there

#137

I think LightField camera technology is ultimatly going to win the VR camera wars, it provides much better depth information. If you havn't seen the otoy tech yet it is worth checking out... http://home.otoy.com/otoy-demonstrates-first-ever-light-fiel...

Lightfields don't lose because of how they look, it's the lack of compression and difficulty in capturing them for real scenes that have held them back.

Re: Jump – Experiences like you're actually there

#138
post #29

Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig. I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.

It might be more cost-effective to use the Xiaomi Yi

http://www.engadget.com/2015/04/29/xiaomi-yi-camera-versus-g...

Re: Jump – Experiences like you're actually there

#140
The most realistic virtual reality I have ever participated in was the Duke immersive Virtual Environment (DiVE). There is a program that simulates a kitchen. There are cereal boxes, silverware, etc that you can pick up and even throw across the room. When I opened the refrigerator door, I instinctively moved my body out of the way. The crazy thing is that it's not even the best tech out there. The resolution was crappy and the physics were a little bit off. But if you stopped actively paying attention to the details, even for just a moment, it was enough to make some part of your brain think it's real. VR doesn't have to much better (if at all) in order to be really immersive.

If you're at Duke or somewhere nearby I highly recommend checking it out. They have visiting hours fairly frequently. http://virtualreality.duke.edu/

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