Jelly UI: Soft-body physics for native HTML form controls
131–140 of 209 posts
Re: Jelly UI: Soft-body physics for native HTML form controls
#132Re: Jelly UI: Soft-body physics for native HTML form controls
#133Earlier quoted context omitted.
The library does respect the client-side reduce motion setting (by disabling all animated effects).
EDIT: OH MY GOD THAT IS A HUGE CHANGE!! On MacOS: Settings -> Accessibility -> Display -> Reduce Motion. I had no idea that was on. I like motion, I wouldn't have set this myself! ------------------ Original: How does that make anything about this "physics-based"? I'm not being snarky, I'm genuinely trying to figure out what part of this is completely going over my head. I don't see any "soft-body physics" interactio…
You sure about that? “Turn on Reduce Motion” was a common bit of advice for people who were looking for ways to make Liquid Glass livable.
Re: Jelly UI: Soft-body physics for native HTML form controls
#134Re: Jelly UI: Soft-body physics for native HTML form controls
#135Earlier quoted context omitted.
Here's the perf profile, just to clarify. Cursor idle, viewport on the button examples. 3ms repaint every 8-11ms. Animation frame points to the code i mentioned. https://postimg.cc/sQpZxxzv The problem isn't doing work on a website, its if you have an idle task that is taking up a significant portion of the frame budget then its easy to have frame drops when you do significant work like clicking, scrolling, browsing.…
That's from Lottie, the animations that play in the header and footer of the page. Shrink your window until they disappear and try again.
Re: Jelly UI: Soft-body physics for native HTML form controls
#136Earlier quoted context omitted.
As a web developer, I am not included in the perception difference I describe. I am also 0.000001% and not a representative sample of People As A Whole Or Even As A Majority Or Significant Fraction. So while my personal awareness is akin to yours, extrapolating from that towards the masses is a dead end exercise. CPU bound games examples: Chess, Go, Final Fantasy XIV, Elite Dangerous, and any competent Civilization /…
If the geneva convention didn't ban torture, I'd say that web-developers should be forced to actually try and use the apps they develop. The websites I mentioned use more cpu and memory than most games in Civilization the series, which are largely competently developed. My previous laptop could play civ 5 at a higher framerate than it could scroll github diffs or notion pages. Civ 5 handled full-speed keyboard input,…
Re: Jelly UI: Soft-body physics for native HTML form controls
#137Re: Jelly UI: Soft-body physics for native HTML form controls
#138Earlier quoted context omitted.
That's from Lottie, the animations that play in the header and footer of the page. Shrink your window until they disappear and try again.
Oh, yea, "you're holding it wrong"