Jelly UI: Soft-body physics for native HTML form controls
1–10 of 209 posts
Re: Jelly UI: Soft-body physics for native HTML form controls
#2[deleted]
Re: Jelly UI: Soft-body physics for native HTML form controls
#3This would be awesome if someone could add 3D rendering to make it actually look like I’m pressing a little jelly ball. It would make it so fun to press buttons that CA and EU would have to make jelly buttons illegal.
Re: Jelly UI: Soft-body physics for native HTML form controls
#4Cute (and I mean that sincerely, not sarcastically), and I appreciate that it appears to gracefully degrade for `@media (prefers-reduced-motion: reduce)`, but for the demo site, it would probably be a good idea to allow the user to override that without having to change their system settings, or at least alert them that they won't see the animations.
Re: Jelly UI: Soft-body physics for native HTML form controls
#5I'm having trouble identifying any physics at all in this UI design system.
Re: Jelly UI: Soft-body physics for native HTML form controls
#6I'm having trouble identifying any physics at all in this UI design system.
The library does respect the client-side reduce motion setting (by disabling all animated effects).
Re: Jelly UI: Soft-body physics for native HTML form controls
#7that's a real frustrating form of scrolljacking, a forced timed animation & lockout for concurrent scroll events until the timer is relinquished and input ceases; impressive.
Re: Jelly UI: Soft-body physics for native HTML form controls
#8Absolute bliss.
Re: Jelly UI: Soft-body physics for native HTML form controls
#9love it I can think of many projects that could use that
Re: Jelly UI: Soft-body physics for native HTML form controls
#10No apparent relation to the jelly slider: https://docs.swmansion.com/TypeGPU/examples/#example=renderi...