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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#131
post #126

I used to play EVE on and off for years (decades?) and as many people here I loved more the idea of the game than the reality of it so I couldn't handle it for long periods. I would love the possibility of setting EVE servers where we have like instanced pre-loaded scenarios (battle for a structure for 50v50 preloaded fits, alliance tournament style fights, etc.) and can do open source. Of course they'd need to open…

I'm picturing something like RUST servers, where the admins get to set their own rules and resource multipliers to facilitate the particular part of gameplay that they want.

Or arma 3 where people have done everything from Star Wars through to Grand Theft Arma.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#132
post #130

Earlier quoted context omitted.

No one claimed it did.

Then why mention it about a MMO that does that other than to win Brownie points?

The guy is saying he prefers one kind of space sim over another.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#133
post #130

Earlier quoted context omitted.

Then why mention it about a MMO that does that other than to win Brownie points?

The guy is saying he prefers one kind of space sim over another.

Ok, what does that have to do with a MMORPG w/ spaceships that doesn't consider itself a sim?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#134
post #133

Earlier quoted context omitted.

The guy is saying he prefers one kind of space sim over another.

Ok, what does that have to do with a MMORPG w/ spaceships that doesn't consider itself a sim?

What does its self consideration have to do with some blokes internet opinion?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#135
post #83

Earlier quoted context omitted.

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

> I still consider it some of the best multiplayer experiences I've ever had though. I played Eve for a few years as part of a corporation in Xetic and then Ascendant Frontier. So many painful large battles (time dilation got added after I stopped playing), and some wild solo fights. My favourite was the time I got caught solo in a T2 Interceptor, when out scouting. We knew an attack was coming but didn't know where.…

I know exactly how you felt. I had many moments like that exploring, which was a mechanic they might have added after you left. Searching for loot in ancient artifacts (or whatever it was) and never knowing if you are being hunted until it's too late was so nerve racking.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#136

Earlier quoted context omitted.

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

What is it about the giant battles that was not fun?

Others have explained it pretty well in their replies. It's basically a slide-show. My big battle was the fight over the UALX-3 Keepstar that TEST was attempting to build as a FOB. My experience was sitting at my computer clicking my attack button when ordered and watching everything go by at a few frames per second. I had no idea if what I was doing was effective. The only fun part is knowing how momentous it was, with massive ramifications for each side depending on the outcome.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#137

Earlier quoted context omitted.

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

> However, the most fun I had was joining 100+ ship bomber fleets Bombers Bar! In a twist of fate, my corp found one of their fleets sitting in wh space waiting on their scouts... We did the only appropriate thing and bombed them. I think I giggled for about 3 hours after that, and recalling the story brought a smile to my face.

Yes! Bombers Bar! That was it :) It was so much fun and quickly became the only thing I wanted to do.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#138

What engine? Is not this game played in a spreadsheet?

I can never tell if these comments are jokes or not because I unironically thought this was a spreadsheet game my whole life.

For anyone as ignorant as I was, it’s actually a video game. You do fly around in open space, chase or run from ships, and top-level combat is surprisingly difficult to perform. Once you get the hang of flying itself, there’s a whole dance of turning systems on and off to be most efficient with fuel, overheating of ship modules to eke out a bit more performance, and more. Or you can chill out in a high security region, auto-orbit some random asteroid belt, mindlessly mining away with a group of friends while you chat or play magic on Tabletop Sim, or something else equally distracting.

I can’t gush enough about the game. The learning curve is huge, but if you’ve got a couple of buddies you like playing games with, this is basically perfect to explore together. They just released a new starter zone, too.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#139

What engine? Is not this game played in a spreadsheet?

MMOSS (Massive Multiplayer Online Screen Saver) is what I've always seen it as. Beautiful game. Not for the faint of heart .

Right up there with The Endless Forest.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#140
post #133

Earlier quoted context omitted.

Ok, what does that have to do with a MMORPG w/ spaceships that doesn't consider itself a sim?

What does its self consideration have to do with some blokes internet opinion?

Final Fantasy 3 is not a very good space sim and I think that Final Fantasy 6 was a better space sim.
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