I used to play EVE on and off for years (decades?) and as many people here I loved more the idea of the game than the reality of it so I couldn't handle it for long periods. I would love the possibility of setting EVE servers where we have like instanced pre-loaded scenarios (battle for a structure for 50v50 preloaded fits, alliance tournament style fights, etc.) and can do open source. Of course they'd need to open…
I'm picturing something like RUST servers, where the admins get to set their own rules and resource multipliers to facilitate the particular part of gameplay that they want.
EVE Online's Carbon engine is now open source: Fenris Creations explains why
131–140 of 146 posts
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#132Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#133Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#134Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#135Earlier quoted context omitted.
I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…
> I still consider it some of the best multiplayer experiences I've ever had though. I played Eve for a few years as part of a corporation in Xetic and then Ascendant Frontier. So many painful large battles (time dilation got added after I stopped playing), and some wild solo fights. My favourite was the time I got caught solo in a T2 Interceptor, when out scouting. We knew an attack was coming but didn't know where.…
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#136Earlier quoted context omitted.
I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…
What is it about the giant battles that was not fun?
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#137Earlier quoted context omitted.
I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…
> However, the most fun I had was joining 100+ ship bomber fleets Bombers Bar! In a twist of fate, my corp found one of their fleets sitting in wh space waiting on their scouts... We did the only appropriate thing and bombed them. I think I giggled for about 3 hours after that, and recalling the story brought a smile to my face.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#138What engine? Is not this game played in a spreadsheet?
For anyone as ignorant as I was, it’s actually a video game. You do fly around in open space, chase or run from ships, and top-level combat is surprisingly difficult to perform. Once you get the hang of flying itself, there’s a whole dance of turning systems on and off to be most efficient with fuel, overheating of ship modules to eke out a bit more performance, and more. Or you can chill out in a high security region, auto-orbit some random asteroid belt, mindlessly mining away with a group of friends while you chat or play magic on Tabletop Sim, or something else equally distracting.
I can’t gush enough about the game. The learning curve is huge, but if you’ve got a couple of buddies you like playing games with, this is basically perfect to explore together. They just released a new starter zone, too.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#139Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#140Earlier quoted context omitted.
Ok, what does that have to do with a MMORPG w/ spaceships that doesn't consider itself a sim?
What does its self consideration have to do with some blokes internet opinion?