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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#121

Already used (sounds like, successfully) by the usual GitHub phishing campaigns: > found a workaround for the shader compilation bug that keeps the mesh from vanishing. I attached the fix here. https://github.com/carbonengine/trinity/issues/21 (Microsoft should stop it with the "This is not the web page you are looking for." where people specifically came looking to learn whether something was administratively blocke…

I opened a bug in an unrelated repo yesterday and nearly immediately got hit with one of those. Kinda wish I'd downloaded the zip before it got deleted. I'm curious what the attack was.

I ignored it because it wasn't a pull request or patch file, it came too fast, and the explanation misidentified the source of the problem.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#122
post #2

For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.

No but I used to read their dev blog and if there was a n app that needed Erlang it was Eve. They would announce the latest strategy they had for big battles and it was always reinventing part of Erlang.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#123
post #48

What engine? Is not this game played in a spreadsheet?

https://prosperousuniverse.com is closer, but still not actually a spreadsheet. "This is EVE Online for people who think the 3D spaceships part of EVE is time wasted away from their spreadsheets. "

Is this just "Drug Wars" in space? Buy low, sell high, occasionally wonder what's gone wrong in your life that it all led to this?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#124
post #48

Earlier quoted context omitted.

https://prosperousuniverse.com is closer, but still not actually a spreadsheet. "This is EVE Online for people who think the 3D spaceships part of EVE is time wasted away from their spreadsheets. "

Is this just "Drug Wars" in space? Buy low, sell high, occasionally wonder what's gone wrong in your life that it all led to this?

I assume you’re not familiar with boosters, or you would know EvE is drug wars in space.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#126
I used to play EVE on and off for years (decades?) and as many people here I loved more the idea of the game than the reality of it so I couldn't handle it for long periods.

I would love the possibility of setting EVE servers where we have like instanced pre-loaded scenarios (battle for a structure for 50v50 preloaded fits, alliance tournament style fights, etc.) and can do open source. Of course they'd need to open source quite a few more things, I wonder if they could franchise the game itself this way so people setting the servers pay a bit or something (or rent the capacity, cloud style?).

AFAIK, EVE is very profitable and EVE's mother company have been trying to use this cushion to branch out into other games and exploit the IP. I believe this has been mostly failed attempts and they've been bought, sold, etc. Maybe franchising EVE itself would work better? CCP plz?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#127

Earlier quoted context omitted.

From playing quite a bit of KSP, I'd say an issue is that realistic space travel consists of a lot of waiting to get to the right part of the orbit. You have time dilation for that in SP, but not in MP.

This thread is going off the rails with taking the realism aspect of what I said too literally. I'm not saying remove FTL from the game. I'm saying having the map change ....very slowly. It would make things more interesting.

I can imagine basically 3 classes of this:

Players can FTL, but big stuff (planets, stations) orbit realistically.

FTL only via gates or jump points, other flight only via realistic newtonian physics.

No FTL/no intra syste FTL (kinda like in Webers Honorverse SF series).

This third option limits playable areas for multiplayer games to a solar system or even a section of it (cislunar space or a gas giant + moons). And even with very advanced engines flights would still take hours or days. On the other hand this would present an interesting mechnics - once you do a burn, you know when you will arrive at your destination or encounter an enemy that already committed to a trajectory.

Then you join for the battle (or setup a battle program beforehand) before doing another burn (if you survive) & signing off again while the ship continues flying the trajectory.

Kinda like correspondence chess with hectic minutes of nuclear space ships trying to kill each other during encounters.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#128
post #100

Earlier quoted context omitted.

Kerbal Space Program at a minimum

I was not aware KSP supported thousands of players on a single grid shooting each other and the calculations associated with it.

No one claimed it did.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#129
post #126

I used to play EVE on and off for years (decades?) and as many people here I loved more the idea of the game than the reality of it so I couldn't handle it for long periods. I would love the possibility of setting EVE servers where we have like instanced pre-loaded scenarios (battle for a structure for 50v50 preloaded fits, alliance tournament style fights, etc.) and can do open source. Of course they'd need to open…

I'm picturing something like RUST servers, where the admins get to set their own rules and resource multipliers to facilitate the particular part of gameplay that they want.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#130
post #100

Earlier quoted context omitted.

I was not aware KSP supported thousands of players on a single grid shooting each other and the calculations associated with it.

No one claimed it did.

Then why mention it about a MMO that does that other than to win Brownie points?
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