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PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

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Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#131
post #87

Earlier quoted context omitted.

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

Does the hammer lie to you that everything is a nail? Can a voltmeter _lie_ to you? EE are expected to know when their measurements are wrong. And Professional Engineers are legally accountable for consequences of such mistakes.

Yes, a voltmeter can lie to you.

Full disclosure: I do high voltage testing for a living.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#132

Earlier quoted context omitted.

> Can a voltmeter _lie_ to you? Hell fucking yes it can?

When used according to it’s datasheet/user manual, how?

Cheaper voltmeters will lie on RMS values when not reading a pure sine wave

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#133

Earlier quoted context omitted.

No, it is a tooling problem. The tooling is telling laymen that they built wonderful things that definitely work and perfectly fix and add features. The tooling gasses them up and is simply wrong in these cases. If your tool regularly lies, gaslights and produces wrong results, that's a tooling issue.

> ..laymen.. That’s the behavioral problem. When AI is assisting a professional, the outcome is vastly different.

If investors invest heavily in lemon juice, then go around hyping it and selling it with the promise it makes you invisible to cameras (which it doesn't), it doesn't matter how stupid and gullible the rubes who fall for that are, the investors bear the responsibility for giving them that idea, when people start attempting to rob banks with lemon juice on their faces.

(cf https://en.wikipedia.org/wiki/1995_Greater_Pittsburgh_bank_r...)

Hype is bad. Unwarranted hype is worse. Enabling people who can't do a thing to do what they think the thing is, but isn't, because they don't know any better, is inflicting a pox upon the world.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#134
post #3

I recently just started using Claude/ChatGPT/China models for some PS3 homebrew work. Every model seemingly falls flat in this scope of programming. The PS3 is very complex and the tooling is fairly undocumented in a lot of instances. It doesn't surprise me most of these AI PR's are nonsense. If anyone else has attempted writing PS3 homebrew apps using AI and has refined their tooling/systems/automation please let me…

I have had the same result when trying similar things for graphics on modern consoles. I hear so much great stuff about AI coding but in my niche it just seems to fall flat. Even just rubber ducking around graphics and performance they sound like a beginner who has read a lot of good blogs but with no practical experience.

> has read a lot of good blogs but with no practical experience.

I mean, yes essentially, right? Scraping every blog on the topic to generate a response without any actual coding experience behind it is literally how it was made.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#135

Earlier quoted context omitted.

If I had a hammer robot that I told to go hammer some nails in a birdhouse and it goes "Sure, I'm on it!" then it nails a cat to the wall and says "Here's you new complete birdhouse, it's perfect in everyway and will make everyone jealous", then yes, that is a tooling issue.

The question wasn’t about a hammer robot, it was about a hammer

That's not a good analogy then. What benefit is provided by a hammer that just tells the operator (who has eyes and can see) that there is a nail under it (and I assume to swing)?

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#136
post #131
post #87

Earlier quoted context omitted.

Does the hammer lie to you that everything is a nail? Can a voltmeter _lie_ to you? EE are expected to know when their measurements are wrong. And Professional Engineers are legally accountable for consequences of such mistakes.

Yes, a voltmeter can lie to you. Full disclosure: I do high voltage testing for a living.

It can misread, but meters cannot actively generate an incorrect output based on user expectations.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#137
post #131

Earlier quoted context omitted.

Yes, a voltmeter can lie to you. Full disclosure: I do high voltage testing for a living.

It can misread, but meters cannot actively generate an incorrect output based on user expectations.

…yet!

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#138

Earlier quoted context omitted.

I have had the same result when trying similar things for graphics on modern consoles. I hear so much great stuff about AI coding but in my niche it just seems to fall flat. Even just rubber ducking around graphics and performance they sound like a beginner who has read a lot of good blogs but with no practical experience.

> has read a lot of good blogs but with no practical experience. I mean, yes essentially, right? Scraping every blog on the topic to generate a response without any actual coding experience behind it is literally how it was made.

Exactly. And it shows. It knows all the sayings, the expressions, etc. But shows very little actual practical understanding of them. Especially how to apply the knowledge it simulates.

Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs

#140

Earlier quoted context omitted.

If a hammer had a chat interface that said everything was a nail then the answer would be yes, the hammer lies to you about everything being a nail.

That wasn’t the question though? A hammer doesn’t have a chat interface, that’s the point.

Duh
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