The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.
From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…
Inkscape 1.4
131–133 of 133 posts
Re: Inkscape 1.4
#132Earlier quoted context omitted.
> I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. It didn’t need be a proprietary format, it could just as well be a new open format. Inkscape could itself create an open format that they saved to by default and supported many features SVG does not. They they publish the specification for it. Done. A format doesn’t need to be popular, in…
I also wonder if they could still base it off SVG, but just append to the spec for their own new format. It's just XML under the hood right? They already have all of the complex parsing set up for SVG XML documents. If svgx files or whatever just had some non-svg node in the top level that contained all of the special inkscape-only info, you might even be able to keep it totally compatible with svg itself. (Just obvi…
Re: Inkscape 1.4
#133Woo-ha! … bug fixes and setting the stage for the arrival of GTK 4. Gtk4. Meanwhile at Gimp? Puh. Maybe they will manage to port to the 14 year old Gtk3 soon. I hope it at least. I’m sure the Gimp developers doing their best and will benefit soon from Wayland and HiDPI.