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Inkscape 1.4

inkscape.org

101–110 of 133 posts

Re: Inkscape 1.4

#101

Is it only me that, when I open Inkspace, I really cannot get anything done without watching a tutorial or reading docs / blog posts?

Not too bad for me. You likely face the universal problem with more complex software when you don't use them regularly. It's a real skill that requires significant use over time to bed down some lasting neural paths. I have much more difficulty with e.g. Blender, Reaper etc. when every few years I use them. I too have start from tutorials again but I still think they are good tools despite not retaining anything between my rare uses. I bought Affinity, learned to use it but when I returned to it after some time, nothing remained in my head and I had to use inkscape instead.

For inkscape, some of the more sophisticated generative things were "use and forget" for me but they have actually improved to be much more intuitive. The main thing I lose is some of the natural touch that makes it so fast to use. I do love when I use it regularly because it's so quick to pump about svgs at the speed of thought.

Getting really good at a vector tool is such a valuable life skill for explaining all manner of tricky things whether it's for UI mockups, software architecture or graphic design stuff like logos/t-shirt/marketing designs. I live for the "how on earth have you done this?" reaction when I can create a quality diagram while on a call with people. It can really enrich the quality of interactions and reduce cycle time to create designs in real time.

I also use it for all sorts of personal stuff like interior design, DIY, scaffolding etc. I've even submitted official architectural plans I made with it. It's as valuable as a spreadsheet.

Re: Inkscape 1.4

#102
post #68

Earlier quoted context omitted.

I’d imagine there just isn’t a huge group of people who work on foss software, and use Mac. I’ve noticed that just in general foss apps which work great on Linux, are often broken on macOS.

Yeah, happened to GIMP as well, for a while they didn't have anyone in charge of macOS builds, so they just skipped the platform for a few releases.

I suspect that not only relieved some of their own stress, but also sent a very clear message to the community that someone needed to take up that slack if they wanted OSX builds.

Re: Inkscape 1.4

#103
post #57

I love Inkscape so much. I use it every other week to make presentations, slides or just simple graphics when I need it. I illustrated my thesis with it. Another piece of 2D vector software that I use and recommend is Graphite [1]. It too is open source. Graphite has nodes and can be procedural in nature. Have them both in your graphics toolbox. [1] https://github.com/GraphiteEditor/Graphite

Is there any open source hybrid vector and bitmap drawing tool? I used to use Xara Extreme and it's very fast, intuitive and handy mainly due its hybrid features. It's also used to be open source but not anymore: http://www.xaraxtreme.org/

Graphite has raster editing in their roadmap[1], but afaik it's not really there yet.

[1] https://graphite.rs/features/

Re: Inkscape 1.4

#104
post #8

The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

> I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead.

It didn’t need be a proprietary format, it could just as well be a new open format. Inkscape could itself create an open format that they saved to by default and supported many features SVG does not. They they publish the specification for it. Done.

A format doesn’t need to be popular, in widespread use, or proprietary to be useful.

Re: Inkscape 1.4

#105
post #20

Inkscape has its UI quirks but is really quite a fantastic tool for people who make things. It's my go-to tool for anything that looks like a 2D vector image or plot. I even use it to design vinyl motorcycle emblems: https://blog.bityard.net/articles/2022/June/diy-vinyl-cut-mo...

I am always surprised to see people recreating the faded/worn out branding of stuff they own when restoring them. I mean as a consumer I see it as a mark of disrespect from the manufacturer to plaster its logo everywhere. I am paying for the product, not to be an advertising billboard ffs! If you want me to advertise your product, let me negociate the terms and my retribution. This was particularly annoying on road b…

If you were restoring a classic Lamborghini, you wouldn't keep the bull logo?

Most things are ugly though. The stuff people restore (like classic motorcycles) often have pretty great aesthetics and that's part of why they want to restore the object.

https://classictwowheels.com.au/1973-norton-850-commando/

Re: Inkscape 1.4

#106
post #8

The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

"Multiple outlines in a single shape? No."

Copy/paste/recenter/resize. No live filter needed. So good even EZCad does it and it can barely do any sort of SVG editing or creation.

Re: Inkscape 1.4

#107
Woo-ha!

    … bug fixes and setting the stage for the arrival of GTK 4.
Gtk4. Meanwhile at Gimp? Puh. Maybe they will manage to port to the 14 year old Gtk3 soon. I hope it at least. I’m sure the Gimp developers doing their best and will benefit soon from Wayland and HiDPI.

Re: Inkscape 1.4

#108
post #16

Earlier quoted context omitted.

Just installed under Arch and while performance is better and there are no solitaire style copy-trails when I drag stuff it's still like 15-20fps when I'm dragging even a simple shape around while Illustrator manages 170fps without issue even with complex nested groups.

Illustrator is on Linux too? Could this low frame rate be related to missing drivers? Very less likely though. I think Inkspace probably should have its own UI kit rendered directly on GPU. That's lot of work however.

> should have its own UI kit rendered directly on GPU. That's lot of work however.

It's more like that's the minimum that's expected.

Re: Inkscape 1.4

#109
post #57

I love Inkscape so much. I use it every other week to make presentations, slides or just simple graphics when I need it. I illustrated my thesis with it. Another piece of 2D vector software that I use and recommend is Graphite [1]. It too is open source. Graphite has nodes and can be procedural in nature. Have them both in your graphics toolbox. [1] https://github.com/GraphiteEditor/Graphite

Graphite looks pretty cool. Thanks for sharing!

Re: Inkscape 1.4

#110

Earlier quoted context omitted.

There is Cenon: https://cenon.info/ which runs well in Mac OS and Linux and for the basics has the basic vector editing capabilities which folks would expect.

That's interesting but what can it do better than Inkscape?

It handles the basics of:

>shape union and intersection, clipping and masking.

in a fashion which most folks will find more familiar.

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