Earlier quoted context omitted.
We've really been spoiled by modern software competition. Once upon a time middleware like this would have been "Call Us" with a custom 5 figure license and royalties. Now it's not even an hour of a single developer's time cost per month and you get complaints.
It's the market distortion created by people who work for free and expect to get stuff for free It seems like OSS is more and more bigcorp making money anyway so probably that perception will keep shifting until we're back to normal conditions and OSS developers will be able to earn a salary from their work.
Rive Renderer for real-time vector graphics is now open source
131–134 of 134 posts
Re: Rive Renderer for real-time vector graphics is now open source
#132Earlier quoted context omitted.
Wait until they find out how much compilers used to cost!
Surreal you're comparing this to a compiler like its in any way comparable.
I mentioned compilers used to cost money, and new programmers today might not even realize it.
Implying a good editor (aka Rive) might be worth paying for if it's unique or early.
Re: Rive Renderer for real-time vector graphics is now open source
#133Earlier quoted context omitted.
We've really been spoiled by modern software competition. Once upon a time middleware like this would have been "Call Us" with a custom 5 figure license and royalties. Now it's not even an hour of a single developer's time cost per month and you get complaints.
Lets say I wanted to make a simple ball bouncing animation using Rive for my app. That would take me around 8 minutes to make. Rive editor is an online tool so I'd have to pay $39 constantly to have access to it if I wanted to adjust it at some point as the data is stored online. Lets say I wanted to create a more complex animation. That might take me 2 days. But I've been forced to pay for the entire month and I nee…
That's what you're paying $39 a month for.
Not too long ago people were paying $8500 per platform to play back static video. Or about 18 years of Rive access.
Re: Rive Renderer for real-time vector graphics is now open source
#134This is really exciting to see for me personally. I've been pushing over the past six months or so for multiple clients, from healthcare companies with basic mobile apps to deep gaming companies / products, to adopt Rive over Lottie and other past solutions, as I think it's finally hit its stride and is "ready-for-adoption". This was the last piece that came up in some of those discussions as a potential concern (lat…
Maybe this is a basic question, but why? Lottie is becoming fairly established as a file format and the workflow is well established and fairly simple. What does Rive do significantly better warranting pushing for it?