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Rive Renderer for real-time vector graphics is now open source

rive.app

131–134 of 134 posts

Re: Rive Renderer for real-time vector graphics is now open source

#131

Earlier quoted context omitted.

We've really been spoiled by modern software competition. Once upon a time middleware like this would have been "Call Us" with a custom 5 figure license and royalties. Now it's not even an hour of a single developer's time cost per month and you get complaints.

It's the market distortion created by people who work for free and expect to get stuff for free It seems like OSS is more and more bigcorp making money anyway so probably that perception will keep shifting until we're back to normal conditions and OSS developers will be able to earn a salary from their work.

Who said anything about free? Have you used Rive Designer? It's $39 per month for a basic animation DCC tool, which is based online and your files are locked away so you can only alter them if you keep paying perpetually. For a solo developer doing basic animation now and then, the price is absolutely insane for the stuff you get out of it.

Re: Rive Renderer for real-time vector graphics is now open source

#132
post #125

Earlier quoted context omitted.

Wait until they find out how much compilers used to cost!

Surreal you're comparing this to a compiler like its in any way comparable.

I didn't compare it to a compiler.

I mentioned compilers used to cost money, and new programmers today might not even realize it.

Implying a good editor (aka Rive) might be worth paying for if it's unique or early.

Re: Rive Renderer for real-time vector graphics is now open source

#133

Earlier quoted context omitted.

We've really been spoiled by modern software competition. Once upon a time middleware like this would have been "Call Us" with a custom 5 figure license and royalties. Now it's not even an hour of a single developer's time cost per month and you get complaints.

Lets say I wanted to make a simple ball bouncing animation using Rive for my app. That would take me around 8 minutes to make. Rive editor is an online tool so I'd have to pay $39 constantly to have access to it if I wanted to adjust it at some point as the data is stored online. Lets say I wanted to create a more complex animation. That might take me 2 days. But I've been forced to pay for the entire month and I nee…

How long would it take you to implement the Rive rendering engine from a blank notepad?

That's what you're paying $39 a month for.

Not too long ago people were paying $8500 per platform to play back static video. Or about 18 years of Rive access.

Re: Rive Renderer for real-time vector graphics is now open source

#134
post #51

This is really exciting to see for me personally. I've been pushing over the past six months or so for multiple clients, from healthcare companies with basic mobile apps to deep gaming companies / products, to adopt Rive over Lottie and other past solutions, as I think it's finally hit its stride and is "ready-for-adoption". This was the last piece that came up in some of those discussions as a potential concern (lat…

Maybe this is a basic question, but why? Lottie is becoming fairly established as a file format and the workflow is well established and fairly simple. What does Rive do significantly better warranting pushing for it?

yes and Lottie has Adobe After Effects as an editor. Is speed really that much better in Rive? Even if it is, maybe there would be a way to convert from a lottie file to a rive file/format and vice versa
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