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Apple Vision Pro review

wsj.com

131–140 of 1001 posts

Re: Apple Vision Pro review

#131

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Discontent over this implementation detail shows users are fully sold on the basic idea. Like, if the main complaint about the first Fords was the colour range.

I think it's a more important feature than just a cosmetic color. Imagine if you bought a truck to haul cargo, but were then told it can only transport one type of cargo at a time. That would suck.

Re: Apple Vision Pro review

#132
It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with.

But what is the account situation like?

For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible.

AirPods have gotten better over the years where today I can freely switch between devices belonging to different Apple IDs with the same AirPods.

But is the Vision Pro like that as well? It would seem weird to exclude the not-so-small group of people working from home but with company MacBooks

Re: Apple Vision Pro review

#133
post #86

Earlier quoted context omitted.

The Microsoft Hololens demos included some examples of this. It certainly looked interesting example: https://www.youtube.com/watch?v=pIsjVaqdNpc

Speaking of the MS Hololens: Is it still a thing and is there a community of 3rd-party developers around it? It showed a lot of promise when it was released.

Hololens are dead. Even their github is not updatel if i remember well 2 years.

Re: Apple Vision Pro review

#134

As long as it's still gimped by not having a true productive OS like macOS, ie making everything go through the app store so as to not cannibalize Mac sales, it will be relegated as simply another form factor for the iPad. The iPad could've been a true Surface competitor, where I could run VSCode on it and compile applications natively, but instead it's just become a media consumption device for most people.

> but instead it's just become a media consumption device for most people. I don't think that is true. I think 'most people' don't need a computer for more than what an iPad can do, and that your use case is more exceptional than common. Computers as we think of them, with a somewhat permissive operating system that let's you execute whatever you want are probably going to decrease in relevance to somewhere akin to h…

Or, the computer manufacturers will try their best to stuff the Permissiveness Genie back into the bottle. It seems with every macOS release, Apple is determined to make more things previous Macs could do either impossible, hidden behind permissions or hidden behind default-off settings.

Re: Apple Vision Pro review

#135
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

I think Apple want to discourage sharing to increase device sales. It’s a great question though.

Re: Apple Vision Pro review

#136

> Q: What if I wear glasses? > A: The Vision Pro wasn’t designed to be worn with glasses. Instead you have to order prescription Zeiss optical inserts for $99. The two monocle-looking pieces snap right into place. It's $99 for readers (non-prescription) and $149 for a prescription. Very odd that she would have gotten that detail wrong since it's so easy to check and it's been repeated so often in coverage of the AVP.

Not to excuse that mistake but FWIW there are third party manufacturers which sell prescription lenses for various headsets for as little as $50, so there will probably be cheaper options once they start making them for the Vision Pro. The cost to actually manufacture the lenses depends on the strength of the prescription, and most VR lens manufacturers reflect that in their pricing, but Apple appears to be charging everyone the worst-case price and pocketing the difference when you order a weaker prescription.

Re: Apple Vision Pro review

#137
post #117
post #105

It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…

This review from TheVerge answers some of your questions: https://www.theverge.com/24054862/apple-vision-pro-review-vr... I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.

I’m excited about the Vision Pro but I now see why some reviewers called the FaceTime “Personas” creepy.

They’re like talking paintings in the Haunted Mansion ride with bunch of blur and depth of field. It’s way too weird. Joanna’s looks a bit like she’s been stuck as the replacement person in the Mona Lisa.

A static picture of you or maybe your Memoji (remember those?) would be far preferable.

I’m surprised Apple is shipping Personas.

Re: Apple Vision Pro review

#138

I know it's v1, I know it's expensive, I know it's limited but I cannot wait to get my hands on it this Friday. Even with just 1 4k floating screen I think it would be a winner for me but I'm also really excited to see what people come up with in VisionOS itself. I think for a while the sweet spot (for me) with be using a virtual monitor and a handful of VisionOS apps as well. Eventually I hope to be able to pull mac…

Well it's QHD not 4k.

I don't think you'll be able to pull windows out of the mac screen, but apps you might need are in vision OS anyway like safari or messages.

I think my dream would be dual 4k monitors, or maybe a double wide?

Re: Apple Vision Pro review

#139
post #105

It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…

On number 3, definitely not.

You can always make an app to stream H265 content from any device :)

Windows even has support for IndirectDisplayDevices - I'm not sure how openXR or SteamVR handles those, however.

Re: Apple Vision Pro review

#140

I know it's v1, I know it's expensive, I know it's limited but I cannot wait to get my hands on it this Friday. Even with just 1 4k floating screen I think it would be a winner for me but I'm also really excited to see what people come up with in VisionOS itself. I think for a while the sweet spot (for me) with be using a virtual monitor and a handful of VisionOS apps as well. Eventually I hope to be able to pull mac…

Well it's QHD not 4k. I don't think you'll be able to pull windows out of the mac screen, but apps you might need are in vision OS anyway like safari or messages. I think my dream would be dual 4k monitors, or maybe a double wide?

Yeah, I think long-term I'd want a "confluence mode" (a la Parallels) or a large curved screen. Dual/Tri-screens would be fine too but I feel like we can do better with an infinite canvas (though "monitors" might make macOS apps play nicer).
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