This is HUGE news. Webgpu solves the incentives problem where all actors tries to lock you in to their graphics/compute ecosystem by abstracting over them. It's already the best way to code cross-platform graphics outside the browser. This release in Chrome ought to bring lots more developer mindshare to it, which is an awesome thing.
the best way to code cross-platform graphics outside the browser.
so WebGPU is a bit like WebAssembly which might really shine outside the Web (on the Edge, as universal bytecode format, for plugins …)