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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#131
post #97

Earlier quoted context omitted.

Bad monitors are just a gimped setup. Ungimping your setup doesn't mean compensating for a lack of skill. 60Hz LCDs are extremely hard on the eyes because of the large amount of motion blur inherent to displaying something at 60Hz without strobing. They also had very bad pixel response in 1999. They also had medium-high input lag depending on the model and what colors are being displayed on the screen. You also wante…

In cycling there's a term called MAMIL, which means 'Middle Aged Man in Lycra'. It represents a grown man, clearly out of shape, with the latest and greatest equipment that probably cost him north of tens of thousands of dollars, singing praises about about the edge his equipment gives him over everyone else - whilst sporting legs worth about 5 dollars. I play RTS games, which don't need any fancy equipment to play a…

It's exactly this. People blow money on things they think give them even a slight advantage. At least, people who have money do.

Then again, a fool and his money are soon parted.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#134
post #7

CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.

If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.

wow -- jeepathon2k made my brain tingle. I cannot believe that I still remember that map.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#135

Earlier quoted context omitted.

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

How many pro CSGO players use surround?

Pro players almost definitely all use headphones, because they're typically on stage for tournaments with their teammates right next to them and their opponents somewhere nearby.

But even when they're not on stage, they're often in the same room with their teammates. And even if that isn't the case for some reason and a player is in their own room, winning those tournaments is generally the highest honor, so pro players would likely want to practice as close to tournament conditions anyways.

Directional audio over headphones is surprisingly good nowadays, though. HRTF is pretty cool stuff.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#137
post #50

Earlier quoted context omitted.

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

The latency issue would be in the timing of samples between the sound drivers, not from the game to the sound port. The sound data could take 50ms+ to make it through the DAC, but as long as it plays the signal to each driver with enough precision relative to the other (and assuming the response of the driver is sufficient), your brain would get the orientation info. The frames you're seeing are already around 50ms late for most games anyway (unless you're playing the game at hundreds of fps, which is very possible with cs1.6), and mouse latency is between 50-100ms.

Head tracking wouldn't be necessary because you're always looking straight at the screen and the camera is always aligned with your character's head. You're never going to physically turn your head to get a better angle on a sound source, you'll just turn in game.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#138

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

I have no problem sondhacking with my 2.1 setup.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#139

I recall installing CS from CDs. I was so excited to play, but my internet was so slow it took basically the rest of the day to download the updates. Then, when I got into the game, some servers had mods and maps to download which took forever. Needless to say, once I was playing I felt so gradified and cool. My dad brought home a 'flat' CRT a few months later from his work. It felt life changing at the time. A while…

A cousin brought me a CD with cs beta 0.6, had not heard about the game before that. Spent several days downloading a half life patch on 33.6k modem. Recall having very low fps (p1 133mhz) and 200ms ping. Also tried out hacks later on but made sure to do that on servers without anti cheat enabled.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#140

Like with all games and cybersport in particular, that last 0.5% of finesse is all that matters, this is decent imitation but not really CS1.6.

This gave me a nice nostalgia kick, but I’m not gonna keep playing it for that reason. Not quite CS 1.6
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