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Show HN: Bike – macOS Native Outliner

hogbaysoftware.com

131–140 of 243 posts

Re: Show HN: Bike – macOS Native Outliner

#131

Can someone combine this concept with a task management/todo app? That would be perfect.

We're working on an outline app with task management/planning functionality. With end-to-end encryption and multiuser/teams support (you can see other users type like Google Docs). Early beta signup at https://thymer.com

Re: Show HN: Bike – macOS Native Outliner

#134
post #71

Call me a curmudgeon, but I just use an editor and markdown for the same fluid outlining. I guess this is more marketed towards people who don't also fluidly use a markup/markdown syntax.

This nice think outliners can do that editors generally can't do is Focus In / Out. Maybe not important for your thought process, but for me I really like being about to start new on a fresh "page", while still being in the same document.

Code editors can do it. It should be possible to define a syntax that would work well with this (no keywords, unquoted strings, : and TAB to define scopes).

Re: Show HN: Bike – macOS Native Outliner

#136
post #60
post #43

This looks cool. I just started using MindNode yesterday [0] which is a similar tool (although it takes a very different approach - it's more visual). I wasn't sure of the effectiveness of these sort of tools as I usually just use text files + Notability sketches but I have to say they are very useful in helping to structure thoughts better. I'm interested to try this. [0] https://www.mindnode.com/

It would be interesting to see MindNode approach applied to PKM-style backlinks like in Reflect [1]. So not only visualize connections between pages, but also the outline inside each page. [1] https://reflect.app

How does Reflect compare to Noteplan 3? They both look similar.

Re: Show HN: Bike – macOS Native Outliner

#138
Running the last gen Mac Mini Server which Apple decided to not support past Catalina. As a fan of TaskPaper, this appears to be the point where Apple obsolesce hits me because macOS 11 is needed for Bike and some other new apps I have tried this month.

With 16GB RAM, and the HDDs replaced with SSDs it is a perfectly capable desktop. I would upgrade macOS if I could, but it may be time to move it to Fedora. That won't solve the root issue with Mac apps - Intel architectures don't evolve so fast as a machine with this performance capacity becoming unsupported.

Re: Show HN: Bike – macOS Native Outliner

#139
post #90

Earlier quoted context omitted.

How much memory and battery do all the animation use?

Probably very little if it is built on top of CoreAnimation, since that set of OS APIs is extremely heavily optimized specifically to enable animation-rich UIs that are light in terms of CPU and battery use.

Indeed. As far as I know, Core Animation was originally created as part of work on the first version of iOS (née iPhoneOS), where the target device, the original iPhone, was pretty severely memory and CPU constrained.

Re: Show HN: Bike – macOS Native Outliner

#140

Quoted post unavailable.

It's funny how our expectations have changed. I am keen to like this app simply because of who it's from, Hog Bay, who made one of the first Mac apps that really inspired me to how different Mac software could be back in the 2005-ish era. That was WriteRoom, and I used it on my second-gen Intel running Tiger and Snow Leopard.

In 2007 it was $25: https://web.archive.org/web/20070202002238/https://www.hogba... (and crikey wasn't design beautiful back then? Look at that snapshot of web design history.)

That same $25 would, calculated by inflation, cost $35 now. Which is the price of this app, Bike.

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