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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

131–140 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#131
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

No Man's Sky has come a long way and you can call it a complete game now but they seem to have pivoted somewhere along the way into focusing on base building, multi player aspects, etc (going after the younger minecraft crowd?). It's still fun but the planet variation, story and minute to minute gameplay is very shallow even after all this time. I find it hard to feel motivated by anything in the game. It is a great…

It's interesting you say they've focused on base building because (IMHO) they need to double down on this. It's come a long way but it's still so awkward to build bases and do basic things like flatten ground, snap a lot of base components to wood/cement/metal sections and so on.

Also they do things no one asked for like limiting teleporter range.

I understand your point about there not being a lot to do. I mean you're not wrong and if that's what you're looking for, I understand it may not be for you. To me, NMS is really about just chilling out and doing stuff. That stuff is largely self-directed like finding the right kind of planet ofr a base, building that base, getting the ship you want and fully upgrading it. You don't need to do any of that but if you enjoy that you can.

Being open in this way is a key part of fostering emergent player behaviour.

It's also completely OK to play it for awhile and then decide you're done. Personally I've played >200 hours. Every major patch changes and adds to the major storyline so it can be worth starting a new game to see what that's like.

Re: Star Citizen Progress Tracker v1.0

#132
post #105

Earlier quoted context omitted.

> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.

They had a weekend of free ship flytesting or something. I wanted to check the game out so I configured my joystick but had a bit of trouble starting and ended up crashing and going to prison. I was annoyed at the quest, I just wanted to fly around not do an RPG, that should come way after youve had time to get hooked by core mechanics

Next time play the Arena Commander mode which is a game within the SC/Squadron42 games and functions as a simple ship combat sim and a great tutorial for folks like you who want to just mess around in a ship. There is a similar FPS mode for people who just want to try out the FPS combat.

Re: Star Citizen Progress Tracker v1.0

#133
post #76
post #60

Earlier quoted context omitted.

It adds a consequence to griefing/PVP. If you’re a pirate who has been to prison multiple times you really don’t want to go back… so your behavior is different.

Hot take: trying to appeal to both PvP and PvE players is the biggest mistake game designers make. History is littered with the corpses of "WoW killers" in the MMORPG genre and nearly all of them touted PvP as their killer feature, usually some form of world PvP. And it never works. Even WoW largely moved away from world PvP in favour of sandboxed PvP (ie arena, battlegrounds). This focus on PvP is my biggest concern…

Small studio MMORPGs focused on PvE don't exist because they can't compete with WoW and FFXIV on content generation, small studios don't have hundreds of artists, quest designers, and programmers needed to churn out enough content to compete in that field.

Re: Star Citizen Progress Tracker v1.0

#134
Seeing the >$300mil donation bar for that site always makes my jaw drop. It's incredible that people wasted so much money on a scam / vaporware that repeatedly over promised and changed the rules to weasel out of releasing or giving refunds. Seriously, give it a read on wikipedia sometime.

It's incredible this wasn't labeled a scam and shut down. Warm fuzzy intangibles like "community" and "the idea of a game" aside, imagine what good in the world that $$$ could've done otherwise.

Re: Star Citizen Progress Tracker v1.0

#135
post #92

Earlier quoted context omitted.

I do think if they "deliver early and then iterate on." people would lose interest and it would be much more difficult to raise money. PS: I've introduced Agile in several companies as CTO, no need to convince me ;-)

In this situation, I'd fully expect them to deliver something early, and then sell another game in the next generation, or sell DLC, or something like that. It's more-or-less a proved revenue model; nobody's quite doing something exactly like Star Citizen, but there's plenty of games that are "the previous game's engine and possibly content, but more". It's popular to hate on sequelitis, but I actually often enjoy th…

"It's more-or-less a proved revenue model;"

Excatly, and it will exactly produce the games we currently have.

Re: Star Citizen Progress Tracker v1.0

#136
post #11

This is an incredible ongoing project that just sums up all of the pitfalls in development. Bad initial design, change of engines, licensing issues, unbelievable feature creep, questionable management.. And I'm not sure exactly, but this progress tracker suggests the game will be complete by March 2022 ? Its just begging for criticism.

They haven't changed engines. Lumberyard is just a fork of CryEngine 3.8

They had to adapt the changes they had made to CryEngine to Lumberyard which were different versions of CryEngine if I recall correctly.

Re: Star Citizen Progress Tracker v1.0

#137

Earlier quoted context omitted.

> We'll see if they can generate money for the next 10 years, I hope they can. Even if they keep going to 10 years, they're doomed. To be relevant 10 years from now, SC is probably going to have to switch engines. That will probably mean starting from scratch on many game systems and assets. There's a reason you don't see many (or any?) successful games that have a 10+ year development time.

They already have plans to switch engines in the near future. That is in the progress tracker mostly as "renderer".

That isn't exactly switching engines. That's the Vulkan renderer they're working on. It is a component of the same engine they're already using.

Re: Star Citizen Progress Tracker v1.0

#138
post #107

Earlier quoted context omitted.

> Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen should be a B-school case study about how to raise money and make a good living doing what you enjoy. The fact that they continually raise money over years is telling that RSI is a huge success. [0] [0] - https://www.gamesindustry.biz/articles/2021-03-15-star-citiz...

I think it is interesting to see how much people want the dream of a game, the evolving story, and the community. It is a great example of the things people want from gaming-- and life I guess. The closest thing I can think of is Minecraft, which IMO is a 100x better game but still you can't play it forever. People loved the creativity of it, but even more they liked the idea and the story of the creativity. How many…

> but still you can't play it forever

Says you.

Re: Star Citizen Progress Tracker v1.0

#139
post #78

Earlier quoted context omitted.

I am a huge E:D fan, but they really botched the last expansion, to the point I no longer play at all. I get the feeling they are starving for programmers and designers.

I've honestly been meaning to get around to playing E:D for years but it never happened. First I tried No Man's Sky at I think the Atlas patch, which is the point where it started to become really good. And then... other stuff. Part of me was turned off by how long it seemed to take to travel between systems. I saw some streamers play this and taking an hour to do something like that is just way too much for me. I wa…

My main problem with E:D is that you can't casually jump in and play for 20-30 minutes. I'm just a casual player who juggle work, parenting, some side projects and occasionally I have enough time to play games. But if the pause between two E:D sessions is more than a month (and usually it is), I need to sit down and do my homework - where am I currently, what I want to do and then start playing. So when I have time to play, I usually don't have patience to do everything I need to do, and just get Oculus and hop in in some training mission to look around for couple of minutes. The game is so pretty, and Frontier somehow nailed ship physics, at least for me.

(To me Elite Dangerous is the VR experience. Anyone who love space and have a chance to try E:D in VR absolutely should do it. I refuse to play E:D in 2D, and I'll probably give Frontier money for the new expansion even if I will not play it for many months just in hope that the game will stay around in years to come to have a chance to scratch my space itch)

Re: Star Citizen Progress Tracker v1.0

#140
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

I thought so too in the past, I was ridiculing Star Citizen, I've called it a scam, now I'm happy that someone is not releasing another space game - Elite works - but tries to do something very very ambitious, something beyond everyone else. We'll see if they can generate money for the next 10 years, I hope they can. PS: I've bought Elite but not Star Citizen ;-) PPS: I've also bought Elite in 1984 and was blown away…

I have a feeling that star citizen will also release in 3d the same time as time 2d release..
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