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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

51–60 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#51
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

The cathedrals that are the most visible surviving monument to the culture of the middle ages took a century each to build. Perhaps the truly great video games of our era will take just as long.

Re: Star Citizen Progress Tracker v1.0

#52
Star Citizen is a cautionary tale about how too much money can be a curse.

Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it.

I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is that this sounds cool but why are you spending any effort on this before you have a core game?

star Citizen development just seems to be completely unfocused with periodic sales of ships to top up the coffers. How much better could it have been had they decided on core features that were a complete game and then just added content releases every 6-12 months?

For anyone who just wants to explore without the grittiness and over-realism of Elite Dangerous, check out No Man's Sky. Side note, there's a great Internet Historian video [1] on the redemption of NMS after over-promising on release.

Also, I see another game that seems to be falling into the trap of being too ambitious before having core gameplay and that's Ashes of Creation, sadly.

[1]: https://www.youtube.com/watch?v=O5BJVO3PDeQ&t=26s

Re: Star Citizen Progress Tracker v1.0

#53
post #34
post #33

Earlier quoted context omitted.

I do love Elite Dangerous, but its a great example of how difficult it is to make tradeoffs between realism and fun. It can take months to physically travel to another player (it's not so bad in the bubble, but still), which makes multiplayer difficult. There were always going to be difficulties in implementing atmospheric landings and space legs with the way the game world is, but I think the way they've done it is…

EVE, Elite, and Star Citizen have all done the walking around + ships and it's all been pretty meh (with the first never really going live except for an apartment). It's a cursed feature apparently.

Don't forget No Mans Sky

Re: Star Citizen Progress Tracker v1.0

#54
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

I thought so too in the past, I was ridiculing Star Citizen, I've called it a scam, now I'm happy that someone is not releasing another space game - Elite works - but tries to do something very very ambitious, something beyond everyone else. We'll see if they can generate money for the next 10 years, I hope they can.

PS: I've bought Elite but not Star Citizen ;-)

PPS: I've also bought Elite in 1984 and was blown away.

Re: Star Citizen Progress Tracker v1.0

#55
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

It's a significantly different beast, but No Man's Sky started development in 2013, and I've considered it basically feature complete from the time of the Atlas Rises update (2017). Since then, there have been nine additional free updates, making it much more fleshed out than most games out there.

It's hard to look at all that and think what RSI is doing still makes sense at this point. It seems like someone is being a bit of a perfectionist. I can relate, which is why I agree with other comments that a Project Manager who can pull Roberts back from this tendency would be a huge improvement and probably make him less stressed as well.

Re: Star Citizen Progress Tracker v1.0

#56
post #6

Earlier quoted context omitted.

You can see people play this on Twitch, but it'll only be fun if you have a bunch of buddies to roleplay with in the world. Not much of a "game" yet for lack of interesting gameplay loops. Here's a bunch of people having a good time and making a video out of it: https://www.youtube.com/watch?v=31v7sSGfTm8

Do they even have a flight model yet? Last I played (a few years ago) the flight model was worse than that of Asteroids.

They're on the 5th(or 6th?) iteration now, and the flight model still feels like crap. Part of that is that they have to rebalance every ship with every Iteration, and they keep making more ships...

Also, the large size of the world kind of destroys any kind of balance, given that ships need to travel at 1000+ m/s to make travel possible, but combat at those speeds is basically a dps fest where you click on a small icon in the distance, with no dodging or outflying the other pilot. They've tried to adress this in like 3 different ways at this point, and nothing has worked.

Regardless, I will never understand why they didn't just massively reduce weapon ranges and copy ED's flight model, given that it is pretty much the best in the "WW2 dogfights in space" business, and has been out for over 8 years now.

Re: Star Citizen Progress Tracker v1.0

#57
post #36
post #17

Earlier quoted context omitted.

Maybe you'll be able to bridge the rest of the time with Half Life 3. Oh wait..

In my view, Half Life 3 did come out. It was just called Wolfenstein. For all practical purposes, there is no longer a HL3 shaped hole.

Given all the prep work HL:Alyx did, I wouldn't be surprised if there eventually was a HL3, it's just going to take another decade or so until enough people have a VR headset(or future disruptive equivalent) to make it worth it.

Re: Star Citizen Progress Tracker v1.0

#59
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping

On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.

Re: Star Citizen Progress Tracker v1.0

#60
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.

It adds a consequence to griefing/PVP. If you’re a pirate who has been to prison multiple times you really don’t want to go back… so your behavior is different.
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