How to play with people who are better than you
131–140 of 190 posts
Re: How to play with people who are better than you
#132Earlier quoted context omitted.
And I don't find some games fun anymore if you or anyone around the table goes in for the kill; simple example that most people will know; monopoly. There are strategies to almost surely win but it makes the game boring and even annoying for everyone involved. So we usually added rules to prevent those strategies. If someone 'is better at that' it means he/she is a boring/non-fun player and no-one will play anymore a…
I'm curious to learn more about those monopoly strategies and rules against them. I think there are times for both kind of play. It's annoying when people only play one kind of way. It's like beating you is all that matters to them.
> It's like beating you is all that matters to them
It does, which is weird considering this is not actually real life or real money; it's (can be anyway) a nice boardgame on a rainy sunday.
Re: How to play with people who are better than you
#133Earlier quoted context omitted.
I thought the point of Monopoly is to learn that monopolies are not fun, or fair
The point of Monopoly is to make money for the owner of the trademark, and condition people to buy games based on inertia, advertising, and nostalgia rather than complexity, balance, or fun.
Re: How to play with people who are better than you
#134Earlier quoted context omitted.
> If you want to get better, train up. This doesn't mesh with why lots of people play things. It's play. It might just be a nice way to pass the time. I would rather play basketball against someone my level than Steph Curry playing all out. I'm not playing to win or even to get better (getting better is fun, but isn't the point). I just want to have fun. For many kinds of play, if you have to train for it, you may as…
At least for me, part of the motivation with playing things is the idea that it is practice, and discipline, and improvement. Part of it is escapism, to be sure, but not all of it.
Re: How to play with people who are better than you
#135Earlier quoted context omitted.
If you're just playing to pass the time, why does it matter if you lose to Steph Curry or not?
It doesn't matter if you lose - what matters is that you feel like you have some involvement in the game. Good games are like conversations - you can enjoy a conversation with someone who's way more knowledgeable/smarter than you, but not one where you don't get a word in at all
I can have a fun conversation with my two year old, but it's going to be pretty limited in depth.
Re: How to play with people who are better than you
#136Earlier quoted context omitted.
That isn't a very good comparison. Lifting weights isn't a competition in the way that basketball is. I want to say the latter is more "zero-sum", but I'm not sure if that's correct terminology.
There are plenty of competitive weight lifting sports. CrossFit, Olympic lifting, powerlifting...
That's more like the weight lifting you're comparing it to - the competition involves artificially choosing the other person as a benchmark, and I can work against whatever internal benchmark I want.
This is very different than a game of one-on-one, where it's his job to change how I interact with the ball (which he would, to the point of meaninglessness) and vice-versa (which I would fail at to the point of triviality).
It's not strange (or a personal failing) to find that less interesting.
Re: How to play with people who are better than you
#137I never liked the idea of explicitly changing the rules in order to make a game more fair for new players. If you become accustomed to changing the rules whenever you find yourself outmatched, and then find yourself in a situation where the rules can't be changed for whatever reason, then you're not going to enjoy yourself. It's much more enjoyable for everyone, in my opinion, to play by the same rules as the group,…
Many boards games attempt to make things fun even if you’re losing. One of the best games for this is Concordia, where you don’t count up the points until the end. You always feel that you have a chance. Once you get fairly good however, you can scan the board state and do some rough guesstimating to see who is in the lead. Other games can be quite brutal. You make one wrong move and you know you’re in for 2.5 hrs of…
The latter 20% is suddenly competitive and full of bullshit, and maybe by chance feels completely unfair but it’s short, has lots of hidden information, and everyone is usually happy to play it through even if they lose.
It’s a really good game design. Even if not especially strategic.
Re: How to play with people who are better than you
#138Re: How to play with people who are better than you
#139Earlier quoted context omitted.
> If you want to get better, train up. This doesn't mesh with why lots of people play things. It's play. It might just be a nice way to pass the time. I would rather play basketball against someone my level than Steph Curry playing all out. I'm not playing to win or even to get better (getting better is fun, but isn't the point). I just want to have fun. For many kinds of play, if you have to train for it, you may as…
And I don't find some games fun anymore if you or anyone around the table goes in for the kill; simple example that most people will know; monopoly. There are strategies to almost surely win but it makes the game boring and even annoying for everyone involved. So we usually added rules to prevent those strategies. If someone 'is better at that' it means he/she is a boring/non-fun player and no-one will play anymore a…
Re: How to play with people who are better than you
#140Earlier quoted context omitted.
Assuming you can keep getting better is a bit of a fallacy too. If that were the case everybody would be challenger!
It's not really a fallacy. However most people think playing == improving. This is not the case. The best players I know, and the fastest improving players I know, all review their gameplay and take notes on the mistakes they made. They watch other high skill / pro players and take notes on what they do. They practice PERFECTLY, over and over and over (i.e. executing a combo flawlessly 20 times in a row, if you make…