> half the posts are just frustration in dealing with the drudgery of playing so many matches to even climb
This has nothing to do with skill floors or ceilings.
Then play newer or different games. Overwatch has been out for a while by now. Chess has been out for a rather long time by now.
> The issue is that when you play chess, all you can play against are wanna-be grandmasters who drive the skill floor up to the point where you need to make a heroic effort just to be mediocre.
On chess.com you start at 800 ELO, on lichess.org you start at 1500(?) ELO and rapidly decline if you lose many games, until you get around where you should be. You do not need to make "heroic effort" in order to start gaining ELO. You do need to learn basic chess theory like how much the pieces are worth, and some strategy, etc, but it's really not that bad if you genuinely like chess.
> It doesn't work that way; what happens over time is the better people raise the skill floor by driving weaker players out.
Alternatively, people who play push the game forward and make exciting breakthroughs, keeping the game fresh. No one is forcing you to play a game that you don't like. There's no point in shaking our fists at the sky because we didn't start playing a game right when it came out.
Games are fascinating when they -don't- explicitly cater to new players. TF2 is a hard game, yet it's one of my most played games at ~1700 hours. Why? Because I was able to improve and because it has a high skill ceiling (and floor) for certain playstyles.
Pressing Shift to rocket up as Pharah is totally boring compared to learning how to Rocket Jump as the soldier. Learning how to do that took me weeks, yet it's now one of my favorite aspects of TF2. I have hundreds of hours in tf2 just on jump maps- something that wouldn't be possible if TF2 were designed to have as little skill floor as possible (like overwatch).