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How Untitled Goose Game became a real video game

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Re: How Untitled Goose Game became a real video game

#131

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

I’m still waiting for Rock Simulator.

Re: How Untitled Goose Game became a real video game

#132

My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.

OT, but I’m very confused by all the “More on Imgur” posts on the page you linked showing image after image of illegal drug use? But at least it’s not NSFW?!

Re: How Untitled Goose Game became a real video game

#133

Earlier quoted context omitted.

That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.

> because I'm not going to buy it there. But why not?

That game is 'nice to have' but not a 'must have' for me, and the inconvenience of having to setup and use another sucky third party game store makes it not worth it. I tried Epic store once and didn't have a good experience, so I don't have it right now, it would be a bother to install it and remember the account/password, and in any case I don't want the bother of having my library split among multiple tools, having to remember which game is where, etc. I mean, it's not a big inconvenience, it is an inconvenience, and getting access to yet another game isn't a big benefit; if it was on Steam I'd likely try it because it seems interesting and the price is trivial but since it's not available in a way that's convenient for me, why bother?

In any case there are many more other interesting games out there than I have time for, there's some stuff in my Steam library that I have yet to play, so if some games aren't accessible in the way I prefer, then those will be among the games I'll skip. For the makers of the game their game probably is important and special, but for a customer like me it's not, the competition between games for my time is huge, there's so much good stuff out there that there's no possible reason to jump through hoops (even if they're not that difficult) to get to any particular game, so if any particular game is not in the place where it's most covenient for me, it might as well not exist. There are some exceptions for nostalgic reasons that have driven me to e.g. gog.com for a few games I enjoyed decades ago, but there really has to be a special reason to do so. There was a time in my life where I'd be eager to invest a lot of time and effort just to get a particular game (worldwide distribution of games on floppies and CDs was awkward to say at least) but that's not the case anymore. Especially for short niche/fad games like this one seems to be, their role is like that of an impulse buy or a comfort food - it has to be a 'click here, pay a dozen bucks, enjoy your stuff immediately' experience without having to bother with making yet another account and installing extra stuff that you have to care about.

Re: How Untitled Goose Game became a real video game

#134
post #14

My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.

if this isn't the work of a viral marketing company, they certainly have the possibility of a new line of work ahead of them after this. I can't remember seeing a viral marketing campaign as effective as this in a long time. edit: this comment is apparently oddly controversial for a startup-oriented forum. Perhaps someone could explain why? They have really struck marketing gold in a way most small companies would en…

I haven’t played it but videogamedunkey spent enough time with it to give me a few laughs. It’s almost like it was made for him.

Re: How Untitled Goose Game became a real video game

#135

Earlier quoted context omitted.

Jesus, if there's one game I'd pay for again on Steam or other format, it's that one. Well, that and maybe the original Leisure Suit Larry, just to see why I wasn't allowed to open that game at all.

the internet archive has lots of dos games available to play in a ready to go emulator: https://archive.org/details/msdos_Leisure_Suit_Larry_1_-_Lan...

Might as well also link SimAnt: https://archive.org/details/msdos_SimAnt_-_The_Electronic_An...

Re: How Untitled Goose Game became a real video game

#136
post #130

Earlier quoted context omitted.

I think they're trying to loosely relate the implied socially unacceptable ways of relieving stress with this persons employment at a Bezos company, companies which have been in the news because of bad working conditions for employees. Just one example: https://www.theblaze.com/news/2017/11/27/undercover-reporter... Given that, it is not too much of a stretch to associate Jeff's example and style of leadership with t…

This is shoehorning of politics where it doesn't fit. I know that's popular on Reddit but it rarely leads to interesting conversations, just low quality generalizations/flamewars all based on a weak analogy. This article is about a video games, the story doesn't mention Amazon or even her workplace specifically, the quote was a lighthearted joke (jokes use exaggeration to be funny, ie. "punching a wall" at an office)…

I agree in the sense that I wouldn't have made the association myself either - I also think that the quote was almost definitely just humour. I'm just explaining what I thought the connection they'd made was.

Re: How Untitled Goose Game became a real video game

#137
post #65

Earlier quoted context omitted.

I bought Outer Worlds on the Epic store. Bah. I don't like the Epic store but I really wanted to play that game. Game is awesome, I'm really not sure what deal ensured it wouldn't be on Steam.

If you can sell through one storefront for 70% and another for 85%, it's kind of obvious.

Why not both?

Re: How Untitled Goose Game became a real video game

#138

Earlier quoted context omitted.

That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.

> because I'm not going to buy it there. But why not?

Because their business model is that games are only available in their store so they are a cancer in the PC games industry. we dont need more walled gardens everywhere.

Re: How Untitled Goose Game became a real video game

#139
post #93

Earlier quoted context omitted.

I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…

Valve and by extension Steam have built a very positive reputation. IMO they have squandered a lot of it lately but they remain very popular and people are just extremely used to the steam launcher. I for one am VERY happy that somebody is forcing Steam to stop being complacent and is competing on margins (30% is a LOT of money).

30% is not much when you consider that is an access to a huge market you buy. A larger market than any brick and mortar publisher ever provided when you were selling with physical game copies. Plus, they do not charge you for game updates, traffic, online gaming capabilities, etc...

Re: How Untitled Goose Game became a real video game

#140
post #121
post #13

I didn't read to the bottom, but just in case this wasn't mentioned: UGG was funded by a government grant, Film Victoria, specifically for game companies to "produce a prototype or full game, and marketing and related expenses" https://www.film.vic.gov.au/showcase/untitled-goose-game edit: I mention this as interesting trivia, not as in, "Watch out, Untitled Goose Game is a front for the (Australian) feds"

Film Victoria is a state based organisation. The Australian Federal funding for this type of thing was closed in 2014 [0]. I believe they are one of the few states to provide funding to indie game devs. [0] https://www.kotaku.com.au/2014/05/government-funding-for-gam...

The Tasmanian state government also presents funding for video game startups. Giant Margarita, and Myriad Games both from Hobart have received funding.
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