Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg
How Untitled Goose Game became a real video game
131–140 of 173 posts
Re: How Untitled Goose Game became a real video game
#132My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.
Re: How Untitled Goose Game became a real video game
#133Earlier quoted context omitted.
That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.
> because I'm not going to buy it there. But why not?
In any case there are many more other interesting games out there than I have time for, there's some stuff in my Steam library that I have yet to play, so if some games aren't accessible in the way I prefer, then those will be among the games I'll skip. For the makers of the game their game probably is important and special, but for a customer like me it's not, the competition between games for my time is huge, there's so much good stuff out there that there's no possible reason to jump through hoops (even if they're not that difficult) to get to any particular game, so if any particular game is not in the place where it's most covenient for me, it might as well not exist. There are some exceptions for nostalgic reasons that have driven me to e.g. gog.com for a few games I enjoyed decades ago, but there really has to be a special reason to do so. There was a time in my life where I'd be eager to invest a lot of time and effort just to get a particular game (worldwide distribution of games on floppies and CDs was awkward to say at least) but that's not the case anymore. Especially for short niche/fad games like this one seems to be, their role is like that of an impulse buy or a comfort food - it has to be a 'click here, pay a dozen bucks, enjoy your stuff immediately' experience without having to bother with making yet another account and installing extra stuff that you have to care about.
Re: How Untitled Goose Game became a real video game
#134My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.
if this isn't the work of a viral marketing company, they certainly have the possibility of a new line of work ahead of them after this. I can't remember seeing a viral marketing campaign as effective as this in a long time. edit: this comment is apparently oddly controversial for a startup-oriented forum. Perhaps someone could explain why? They have really struck marketing gold in a way most small companies would en…
Re: How Untitled Goose Game became a real video game
#135Earlier quoted context omitted.
Jesus, if there's one game I'd pay for again on Steam or other format, it's that one. Well, that and maybe the original Leisure Suit Larry, just to see why I wasn't allowed to open that game at all.
the internet archive has lots of dos games available to play in a ready to go emulator: https://archive.org/details/msdos_Leisure_Suit_Larry_1_-_Lan...
Re: How Untitled Goose Game became a real video game
#136Earlier quoted context omitted.
I think they're trying to loosely relate the implied socially unacceptable ways of relieving stress with this persons employment at a Bezos company, companies which have been in the news because of bad working conditions for employees. Just one example: https://www.theblaze.com/news/2017/11/27/undercover-reporter... Given that, it is not too much of a stretch to associate Jeff's example and style of leadership with t…
This is shoehorning of politics where it doesn't fit. I know that's popular on Reddit but it rarely leads to interesting conversations, just low quality generalizations/flamewars all based on a weak analogy. This article is about a video games, the story doesn't mention Amazon or even her workplace specifically, the quote was a lighthearted joke (jokes use exaggeration to be funny, ie. "punching a wall" at an office)…
Re: How Untitled Goose Game became a real video game
#137Earlier quoted context omitted.
I bought Outer Worlds on the Epic store. Bah. I don't like the Epic store but I really wanted to play that game. Game is awesome, I'm really not sure what deal ensured it wouldn't be on Steam.
If you can sell through one storefront for 70% and another for 85%, it's kind of obvious.
Re: How Untitled Goose Game became a real video game
#138Earlier quoted context omitted.
That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.
> because I'm not going to buy it there. But why not?
Re: How Untitled Goose Game became a real video game
#139Earlier quoted context omitted.
I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…
Valve and by extension Steam have built a very positive reputation. IMO they have squandered a lot of it lately but they remain very popular and people are just extremely used to the steam launcher. I for one am VERY happy that somebody is forcing Steam to stop being complacent and is competing on margins (30% is a LOT of money).
Re: How Untitled Goose Game became a real video game
#140I didn't read to the bottom, but just in case this wasn't mentioned: UGG was funded by a government grant, Film Victoria, specifically for game companies to "produce a prototype or full game, and marketing and related expenses" https://www.film.vic.gov.au/showcase/untitled-goose-game edit: I mention this as interesting trivia, not as in, "Watch out, Untitled Goose Game is a front for the (Australian) feds"
Film Victoria is a state based organisation. The Australian Federal funding for this type of thing was closed in 2014 [0]. I believe they are one of the few states to provide funding to indie game devs. [0] https://www.kotaku.com.au/2014/05/government-funding-for-gam...