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2048

gabrielecirulli.github.io

121–130 of 423 posts

Re: 2048

#122
post #3

Love this! Just when you think that a genre like tile puzzle games has been completely done, something like this comes along and shows a new way of thinking about it. The most amazing thing about this game is how it manages to be so creative and different while being so simple.

Thanks! I shouldn't take all the credit for it though. The game is basically a clone of the two games I've been inspired by, as an attempt to make my own version and learn new things along the way!

Re: 2048

#123

No one has mentioned it yet, but this is an in browser version of the excellent iOS app Threes: http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-com... (no affiliation, just a fan)

It's much better than Threes because there's not a single reason why Threes should take almost 1 min to start on iPhone 4S.

It is very strange. Is the app not written with native code?

Re: 2048

#124
post #54

I think I have the beginning of a solution. The end result should be 2048 on the top-right corner (for the explanation). Always keep the highest value there. To do that never do a down without the right column filled and never do a left without the top row filled. Within those restrictions keep the top row in ascending order by building numbers on the left of the second row, so that they will match above and cascade…

The key is to have a well defined 'edge' between filled and empty areas - so that the high-valued tiles are on the corned away from the emptiness where 2s spawn; and low-value tiles are on/near the border.

Note that you can't afford to keep much unconnected duplicates - near the win point, you need to have 1024+512+256+128+64+32+16+8+4+2 which is 9/16 tiles filled already, so a few extra mid-value tiles cut your 'operating space' to near zero; so you must keep the high-values mostly ordered and agressively eliminate unneeded duplicates.

Re: 2048

#126
I have some interesting results.

The first time I played the game I scored around 3000 points. After that, I tried to slow down and focus on keep the same kinds of numbers together, but after that, I couldn't get past 2250.

So I wrote a script that used Math.random() to hit the array keys continually, and the score was much lower: 1000.

Then I tried the sequence RIGHT UP LEFT DOWN over and over instead of Math.random() I scored significantly higher than all of them, in the 4000s.

Does anyone know why this might be?

Re: 2048

#127
This simple game really shows how amazing the human mind is. I've never played any variant of this game before and when I first started I was blind to the mechanics of how this worked. I was moving so slowly and would fill up the board quite quickly.

After playing this game for 2 hours now my fingers are moving faster than my conscious mind can really follow. In my last game I was doing combo moves taking "2" blocks to "64" blocks in mere keystrokes. I've been surprised several times when things work out.

Re: 2048

#130

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Can't stop playing ;-)
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