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2048

gabrielecirulli.github.io

91–100 of 423 posts

Re: 2048

#91
Made it to 1024: http://imgur.com/QQUXzCN. Here's my routine:

1. "tumbler" until 128: up right down left, repeat

2. Get 128 on the top in the middle two slots. Really any edge works, but I'll say top for simplicity. Keep a semi-large value on the side with one open slot in top row to prevent sliding. The other side on top is used for staging

3. Only use left, right and up. Never let a smaller value get trapped. This rule can only be violated to avoid filling the top three rows with the fourth empty.

I lost this game because I mistakenly filled the top three rows, forcing me to use a down. I think this strategy is viable to win however

Re: 2048

#92
post #69

Earlier quoted context omitted.

The latest stats show no "game-win" events :P It might just be a matter of time though. EDIT: oops, there was a bug in the win/lose tracking so I probably missed out on a few wins. I fixed it now, so it should hopefully track it if someone else wins!

I just beat it! First try.. but I've been addicted to Threes for the past week or so. http://i.imgur.com/nf25AVZ.png

If that's real, congrats! I had started doubting that anybody would ever win the game :P

Re: 2048

#95

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

I haven't been this addicted to a game since Drop7.

Re: 2048

#96
post #69

Earlier quoted context omitted.

The latest stats show no "game-win" events :P It might just be a matter of time though. EDIT: oops, there was a bug in the win/lose tracking so I probably missed out on a few wins. I fixed it now, so it should hopefully track it if someone else wins!

I just beat it! First try.. but I've been addicted to Threes for the past week or so. http://i.imgur.com/nf25AVZ.png

Looks legit

Re: 2048

#98

For those "playing" in the javascript console, here's one way to get a handle on the (inaccessibly scoped) game objects: GameManager.prototype.__actuate = GameManager.prototype.actuate; GameManager.prototype.actuate = function() { window.gm = this; this.__actuate(); } On the next move, the game object will exfiltrate itself into the global window namespace. gm.grid.eachCell(function(x,y,_) { gm.grid.cells[x][y] = new…

Heh, nice trick! The only way to get high score is to actually play, though :P

Re: 2048

#99

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Great "time waster" - just got 5752 score from first try! Very well executed, who cares if its a clone! :) Great job!

Re: 2048

#100
post #91

Made it to 1024: http://imgur.com/QQUXzCN . Here's my routine: 1. "tumbler" until 128: up right down left, repeat 2. Get 128 on the top in the middle two slots. Really any edge works, but I'll say top for simplicity. Keep a semi-large value on the side with one open slot in top row to prevent sliding. The other side on top is used for staging 3. Only use left, right and up. Never let a smaller value get trapped. This…

That's cool! My current strategy is just to keep going until I lose. Admittedly, I'm pretty bad at my own game :P
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