This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
SteamOS
121–130 of 532 posts
Re: SteamOS
#122I assume they mean in comparison to other Linux OSs. Beating windows drivers seems a bit far fetched?
Re: SteamOS
#123The idea itself is not novel as such. Just like every other company the difficulty is having to disassociate yourself from Windows. As it stands the store relies heavily on Windows titles. The real feat would be if they managed to get the whole catalog across to SteamOS by under the hood cross compatibility layer.
It would be an amazing boon to Linux and gaming on Linux if Valve bought (or heavily funded + added resources to) Crossover/WINE.
Re: SteamOS
#124As someone who's had a lot of fun writing game hacks for ET:QW and QuakeLive back in the days and while I greatly enjoy seeing this move to Linux, I'm quite worried about game hacks on SteamOS. There are so many attack vectors on Linux and, currently, VALVE's Anti Cheat (VAC v3) does not, as far as I know, cover any of those. You can still inject your hack via LD_PRELOAD + detouring dlsym/dlopen. Even were that not p…
Re: SteamOS
#125I'm not a software dev, so this might be a really dumb question, but how hard is it to port/co-develop Windows/Mac games to Linux? From what I can find out, PS3 is based on FreeBSD and WiiU is a heavily modified version of Linux, possibly Android. XBOX obviously Windows. Would it be that much harder to also have a SteamOS version in the mix too.
But that is like saying that according to Superman going to the moon is a few minutes of flight.
Re: SteamOS
#126How long till we see the "SteamOS on Raspberry Pi" threads?
Ha, the first thing I searched for on this thread was "raspberry". I just got mine last week. However, there's no way in the world that thing will be able to run modern games.
Fingers crossed !
Re: SteamOS
#127So what is the chance that Gaben will make everything proprietary? Releasing games for the SteamOS with license restrictions to make them unplayable on other Linux distros? What if he makes a deal with AMD/NVidia to make drivers only for SteamOS which won't be available to normal Linux users? I don't want linux to go towards that direction.
Re: SteamOS
#128Re: SteamOS
#129The biggest benefit as I see it, is that the users won't have the hassle of setting something up: just install the OS and login. No drivers ppa, no recovery console, no xorg.conf patches. If this is true, Valve will do something very big for the gaming community.
Re: SteamOS
#130This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
Tonnes of AAA titles are 'available' on FreeBSD - the PS3. Publishers won't be bringing their games to Linux, they'll be bringing them to SteamOS.