Live data from Hacker News

SteamOS

store.steampowered.com

101–110 of 532 posts

Re: SteamOS

#101
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

[deleted]

Re: SteamOS

#102

The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.

I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.

The biggest source of latency on the LAN would be encoding the video on the PC. If you're doing that in software it's going to suck for twitch games.

Re: SteamOS

#103
I'm not a software dev, so this might be a really dumb question, but how hard is it to port/co-develop Windows/Mac games to Linux?

From what I can find out, PS3 is based on FreeBSD and WiiU is a heavily modified version of Linux, possibly Android. XBOX obviously Windows. Would it be that much harder to also have a SteamOS version in the mix too.

Re: SteamOS

#104
post #10

Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.

Gaming is one of the last legitimate refuges of Windows dominance. There are a lot of us who wouldn't care about (read: would be willing to switch) their OS if not for PC gaming.

Or people that dual boot and keep Windows around just to game.

Re: SteamOS

#105
post #45

So what is the chance that Gaben will make everything proprietary? Releasing games for the SteamOS with license restrictions to make them unplayable on other Linux distros? What if he makes a deal with AMD/NVidia to make drivers only for SteamOS which won't be available to normal Linux users? I don't want linux to go towards that direction.

That would turn their most vocal supporters into enemies, destroy their plans to make Linux a viable gamming plataform (and Valve needs Linux to be viable, for keeping MS from destrying them), assure that nobody ever uses their new SteamOS (people that don't care are already doing similar stuff with Windows), and alienate everybody that is selling specialized Steam hardware. Unless they get a MS-like world domination…

in other words, they'll wait until they are fully embraced...;)

Re: SteamOS

#106
post #15

The idea itself is not novel as such. Just like every other company the difficulty is having to disassociate yourself from Windows. As it stands the store relies heavily on Windows titles. The real feat would be if they managed to get the whole catalog across to SteamOS by under the hood cross compatibility layer.

It would be an amazing boon to Linux and gaming on Linux if Valve bought (or heavily funded + added resources to) Crossover/WINE.

Re: SteamOS

#107
I wonder if they will white-list any games are not natively ported to linux that have good wine compatibility. SteamOS could manage the wine configurations for those games. With enough platform adoption, this should help game companies to start targeting linux natively.

Re: SteamOS

#108
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

The interesting thing is that convincing AAA publishers to port merely requires them to think it'd be profitable.

20 years ago, if someone asked to raise a quarter of a billion into a video game, they'd be laughed out of the building. Now it happens often. Over the years, increasingly big-budget games got funded and created.

So, all they need to do is to replicate a similar process. First you move all the indie games and source engine games to linux to "bootstrap" your market. Maybe make them free or a few bucks. Once you have a paying userbase from that, you show financials to bigger fish in an attempt to draw them in. Lather, rinse, repeat.

Even better is the fact that publishers love "free money" that doesn't require them to gamble. A port of an already successful game is much less risky than a new game. And (conditions permitting, like engine support) it costs a very small amount compared to the actual budget. So they can work on smaller margins to still turn a healthy profit.

Re: SteamOS

#109
As someone who's had a lot of fun writing game hacks for ET:QW and QuakeLive back in the days and while I greatly enjoy seeing this move to Linux, I'm quite worried about game hacks on SteamOS. There are so many attack vectors on Linux and, currently, VALVE's Anti Cheat (VAC v3) does not, as far as I know, cover any of those. You can still inject your hack via LD_PRELOAD + detouring dlsym/dlopen. Even were that not possible, you could have fun with, e.g., ptrace.

I'm looking forward to seeing what VALVE's done to fight this, especially as I expect SteamOS to eventually be repackaged to run on any distribution...

Re: SteamOS

#110
Add in Netflix (or a competitor) integration and you've got the potential to put all 3 major consoles on the ropes in a few years. Given Halflife 2 launched steam my bet is HL3 will be used to launch this.
Post reply on HN