Live data from Hacker News

Skrillex Quest

skrillexquest.com

121–130 of 202 posts

Re: Skrillex Quest

#122
post #101
post #89

Earlier quoted context omitted.

Games like X-Type[0] make me think things are getting there. The making-of is interesting[1]. [0]: http://phoboslab.org/xtype/ [1]: http://phoboslab.org/log/2012/06/x-type-making-of

Yeah, well, but x-type only requires a 2D canvas and that has worked for ages now, even without hw acceleration. WebGL is still a very different beast that can work, or not, or only crappily, depending on your browser, OS, graphics card and driver. I guess the percentage of those who don't have or dislike Flash is smaller than that of those who run into WebGL problems.

Agreed, canvas works well now, but WebGL is younger than canvas, and this gives a hint at what WebGL will look like tomorrow.

What's more today the first cause of WebGL not working lies more in the graphics card periphery. OpenGL drivers on Windows are often an aftertought given DirectX prevalence, and on Linux some drivers are simply unstable with 3D acceleration, regardless of WebGL. Besides, short of software fallbacks like llvm-pipe or OSX, you can't invent features not supported by the card. Onve overriden[2] WebGL actually works[0][1] well on my embedded HD2000, but bugs in the driver make the whole thing randomly unstable, hence it is blacklisted by browsers (chrome://gpu even lists and links to bug reports, and lists Flash Stage3D as blacklisted too).

As for number counting, while the number of people running into WebGL problems exists, it has been drastically reduced since a year ago, when the number of people running into Flash problems for years, and is not shrinking.

ALso, there's not just graphics on X-Type, but correctly timed HTML5 audio too.

[0]: http://madebyevan.com/webgl-water/

[1]: http://alteredqualia.com/three/examples/webgl_cars.html

[2]: "Override software rendering list" in chrome://flags

Re: Skrillex Quest

#125
As a long time game developer, the most impressive part of this game is that when you get to the end, and you don't have all the keys, you can simple break all the locks.

That's the kind of game design that the game industry needs to learn from.

Re: Skrillex Quest

#126

What I find perhaps most fascinating about this is that it's almost certainly an advertisement (note the iTunes link at the end of the game, and the tagline at the bottom that the creator makes 'advergames'). If it is, in fact, an advergame, it's awesome to see folks like Skrillex (and/or Skrillex's marketing folks) willing to build something so cool and of legitimate artistic value to try to build up viral buzz.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

Does the game make you feel? Then it has artistic value.

I felt something playing this game. It has surprisingly good ambiance and seeing a bunch of pixel characters who have accepted their fate and were waiting for death, to me, gave it a level of emotional attachment I did not expect after I read the tag 'advergame'.

One thing you have to realize is that it's very hard to make games nowadays without some kind of income. If you are lucky, you only have to slum it for a few years and then you make a hit on the side. But more often, you have to do whatever it takes, unless you are willing to keep your day job.

I actually still agree with the Bill Hicks quote, but I feel there is some wiggle room when what is produced is actually a game, and in the end, does not fit the constraint of standard advertising.

IMO if more advertising were like this, the world would be a better place, and Bill Hicks would have been less angry.

And here I will quote Tool's Eulogy, which was about Bill Hicks, if you didn't know:

"He had a voice so strong and loud and I Swallowed his facade cuz I'm so Eager to identify with Someone above the ground, Someone who seemed to feel the same, Someone prepared to lead the way, with Someone who would die for me."

Just because a voice is loud and you agree with it, doesn't necessarily mean that it is entirely correct. I love the shit out of Bill Hicks and I still feel the world would be a better place if he had lived long enough to foster the change he felt he needed. But I still don't feel his quote applies to this game.

Re: Skrillex Quest

#127
post #38

Ugh, when I was a kid, electronic music didn't suck and you only started out with two heart containers. Get off my lawn.

Link electronic music that wasn't repetitive and wasn't released on Warp Records.

Oh, and then go back and play The Legend of Zelda all the way to the end, and then come back here and say it was good.

Also, you have a lawn? Lucky bastard.

Re: Skrillex Quest

#128

Earlier quoted context omitted.

Artistic value? The fuck? "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

Does the game make you feel? Then it has artistic value. I felt something playing this game. It has surprisingly good ambiance and seeing a bunch of pixel characters who have accepted their fate and were waiting for death, to me, gave it a level of emotional attachment I did not expect after I read the tag 'advergame'. One thing you have to realize is that it's very hard to make games nowadays without some kind of in…

Yes yes yes. One hundred times yes. Not sure what it was but the whole experience was great. The combo of the music and graphics felt like art.

Re: Skrillex Quest

#129

I think if this page demonstrates one thing, then how bad his music is, when i am correct in presuming it's his music that can be heard throughout the game. Here we have a modern artist, heard by millions, being swamped with prices, yet his music when in the context with a game which even was especially designed with the music in mind, can't hold up to the old classics in any way. Basically: Soundtrack of most N64/SN…

To you: The downvoters are personally annoyed that after reading two lines of what you wrote they couldn't deal with your opinion.

Out of curiosity, isn't going to a page where you already know from the start you aren't going to have anything nice to say a bit, trollish? :)

Re: Skrillex Quest

#130
post #14

Disclaimer: Personal Tidbit I love electronic music. But, I can not get into Skrillex or American Dubstep for that manner. I feel like im missing something...

I've been listening to electronic music for, at some level, my whole life, and I feel ashamed to say I like brostep. I don't think it's fair to call it dubstep, but it has to be accepted on its own terms. "That's the worst turnip I've ever tasted!" "Sir, that's a daikon radish." "Well, then, it's not bad then." I think a lot of it has to do with expectation. I find brostep good cleaning music, actually -- the quick c…

I like the turnip analogy. Sometimes it's just a matter of approaching a piece of art on different terms.
Post reply on HN