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Project Hail Mary – Stellar Navigation Chart

valhovey.github.io

121–130 of 255 posts

Re: Project Hail Mary – Stellar Navigation Chart

#121
This is great. Nice work.

The galaxy explorer/map in Elite: Dangerous is pretty good, I wish they would produce a stand-alone application of just the galaxy map, whether it's even close to correct or not, who knows, but it's enjoyable just to pretend you can move instantly between star systems and go exploringthe galaxy

Re: Project Hail Mary – Stellar Navigation Chart

#122

Earlier quoted context omitted.

Are you comparing game bindings to vim bindings? Isn't that an apples/oranges thing?

Shamelessly stolen from Wikipedia: Examples of games that use HJKL are the text-based "graphic" adventures like NetHack, the Rogue series, and Linley's Dungeon Crawl. It is also used by some players of the Dance Dance Revolution clone StepMania, where HJKL corresponds directly to the order of the arrows. Gmail, Google Labs' keyboard shortcuts, and other websites use J and K for "next" and "previous". https://en.wikip…

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Re: Project Hail Mary – Stellar Navigation Chart

#124
post #98
post #96

Earlier quoted context omitted.

This is really cool! Feature request: can you add WASD navigation? Arrow keys are weird on different keyboards. On mine they're squashed into the corner and not fun to use. WASD is the OG OP way to navigate. (WASDQE, where QE are the vertical plane, if you're into Unreal Engine key bindings.)

I don't know if I'd say it's the OG way. Both HJKL and numpad predate WASD, I think.

I remember lots of old bbc games using zx;/ by default. in retrospect it was interesting how they defaulted to one hand for left/right and the other for up/down

Re: Project Hail Mary – Stellar Navigation Chart

#125
For anyone who enjoys this, exploration in "Elite: Dangerous" (for which you need to be neither elite nor dangerous, exploration is peaceful) might be enjoyable for you as well.

From the wiki: Elite Dangerous has a 1:1 scale simulation of the Milky Way galaxy based on real-life scientific principles, scientific data and theories. It includes around 400 billion star systems, modeled on actual galactic charts. Planets and moons rotate and orbit with 1:1 scale in real-time, thus constantly changing a system's environment

https://elite-dangerous.fandom.com/wiki/Galaxy

Re: Project Hail Mary – Stellar Navigation Chart

#126
post #82
post #69

Earlier quoted context omitted.

I don't think the Expanse authors were going for "hard sci-fi." There's, you know, fiction elements -- gates, aliens, magic. And the TV series is itself an adaptation of the books for a visual medium. Showing almost nothing would make for kind of boring TV combat.

Agreed. It's not "rock-hard sci-fi." It's "medium-hard sci-fi." The background world building was pretty good from a hard SF point of view. Fusion rockets are possible and the high performance ones in the series are at the edge of physical plausibility but possible. Some of the details, like spinning up asteroids, don't work, but the basic physics of humanity's solar system build-out is mostly sound. The rest of it g…

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Re: Project Hail Mary – Stellar Navigation Chart

#127
post #58
post #48

Earlier quoted context omitted.

> When I saw the series adaptation of The Expanse, it was really obvious they played a lot of artistic license to make it exciting. A real space battle would be dots firing invisible dots at each other. "Close quarter battle" would be within something like 2000 kilometers, maybe more. That is close. This is noteworthy because The Expanse tried to get this better than other scifi, say Star Trek, Battlestar Galactica,…

The Expanse also was (for me) the first to introduce the concept of a braking burn. Star Wars ships just stop without turning around - can’t unsee it. I think the way X-wing fighters “fly” also wouldn’t work at all, I don’t see any reaction mass coming out the sides.

Lucas wanted to make a swords and sorcery epic in space, and that’s what he did. And he wanted to make space battles look like WWII dogfights, so he did that too. There’s no point trying to compare Star Wars with any sort of realism.

Re: Project Hail Mary – Stellar Navigation Chart

#128

For anyone who enjoys this, exploration in "Elite: Dangerous" (for which you need to be neither elite nor dangerous, exploration is peaceful) might be enjoyable for you as well. From the wiki: Elite Dangerous has a 1:1 scale simulation of the Milky Way galaxy based on real-life scientific principles, scientific data and theories. It includes around 400 billion star systems, modeled on actual galactic charts. Planets…

Elite would be a great game if it wasn't for the frustrating and terrible game design.

Re: Project Hail Mary – Stellar Navigation Chart

#129
post #9

Just FYI the sizes of the planets, stars, and their orbits are not to scale at all. To get an idea of how empty space is, there are 63,360 inches in a mile, and 63,239 astronomical units in a light-year. So if you scaled everything down such that Earth was 1 inch from the Sun, Neptune would be 30 inches away and Alpha Centauri would be 4 miles away. If you were using a 4k display and had the Sun and Alpha Centauri vi…

FYI we have a up to scale model of the solar system in Sweden https://en.wikipedia.org/wiki/Sweden_Solar_System Come visit!

Here in Australia we have earths largest scale model of our solar system.

https://www.nsw.gov.au/visiting-and-exploring-nsw/locations-...

Re: Project Hail Mary – Stellar Navigation Chart

#130
This is pretty cool. Has anyone ever seen a diy star projector for the home? Most of these toy star projectors like the Sega Homestar require placing the projector at the center of the room to point up. At the same time most of the small active projectors (like for movies) require a screen for the image to be better seen (they aren’t very bright). Ideally I would like something that could autocorrect the dimensions of things on the surface, so it would project distorted in a way that it would visually look non-distorted and also I would be looking for the cheapest projector that still manage a good bright for stars during the night, without requiring to put a screen on the home ceiling.

I’ve seen proper star projectors from Zeiss but my ceiling is not a dome - plus expensive and requires infinite amounts of power..

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