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Project Hail Mary – Stellar Navigation Chart

valhovey.github.io

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Re: Project Hail Mary – Stellar Navigation Chart

#91
post #2

I am so happy this movie did great, the book was great Similar to me books: Bobiverse, Long Way To A Small Angry Planet I'm not a heavy reader This site is cool, I want to get to know stellar navigation stuff for astrophotography watching a video like this where they pull up star charts to point the telescope at it pretty cool https://www.youtube.com/live/TexqPMQMyZg?si=oEnvrxW21-D0VXGV... Tangent I'll throw in here,…

I doubt my opinion will be well-received by all, but I hope that creators like the author of the Bobiverse will be able to, affordably and within their own capabilities, create new forms of content, such as AI-generated long-form content, like entire TV seasons, as the technology matures. That series is fantastic.

According to the author, it's been optioned to Lord Miller Productions, the same group that adapted Project Hail Mary.

Re: Project Hail Mary – Stellar Navigation Chart

#92
post #55
post #9

Just FYI the sizes of the planets, stars, and their orbits are not to scale at all. To get an idea of how empty space is, there are 63,360 inches in a mile, and 63,239 astronomical units in a light-year. So if you scaled everything down such that Earth was 1 inch from the Sun, Neptune would be 30 inches away and Alpha Centauri would be 4 miles away. If you were using a 4k display and had the Sun and Alpha Centauri vi…

Another comparison: if you count the "solar system" as ending at Neptune's orbit (obviously it extends much further, but just for the sake of comparison), then you could fit ~4465 "solar systems" in between our sun and the closest star, Proxima Centauri.

As I understand it, there is no consensus on the size of our solar system. We can measure the orbits of the planets, but it is much harder to measure where the Kuiper Belt or the Oort cloud ends. Estimates on both of those vary greatly.

Re: Project Hail Mary – Stellar Navigation Chart

#95
post #9

Just FYI the sizes of the planets, stars, and their orbits are not to scale at all. To get an idea of how empty space is, there are 63,360 inches in a mile, and 63,239 astronomical units in a light-year. So if you scaled everything down such that Earth was 1 inch from the Sun, Neptune would be 30 inches away and Alpha Centauri would be 4 miles away. If you were using a 4k display and had the Sun and Alpha Centauri vi…

FYI we have a up to scale model of the solar system in Sweden https://en.wikipedia.org/wiki/Sweden_Solar_System Come visit!

That is awesome!

Re: Project Hail Mary – Stellar Navigation Chart

#96
post #56

Hi there! This is Val, I made the star chart. There's a little "about" blurb you can open in a modal on the site, but I wanted to mention that this demo uses the amazing GAIA DR3 dataset from ESA. I have a Python script that renders all 1.8+ billion stars into custom images, which is what I used for the skybox. The star positions and colors all use the GAIA data (save for a few bright stars not in the set). The data…

This is really cool!

Feature request: can you add WASD navigation? Arrow keys are weird on different keyboards. On mine they're squashed into the corner and not fun to use. WASD is the OG OP way to navigate. (WASDQE, where QE are the vertical plane, if you're into Unreal Engine key bindings.)

Re: Project Hail Mary – Stellar Navigation Chart

#98
post #96
post #56

Hi there! This is Val, I made the star chart. There's a little "about" blurb you can open in a modal on the site, but I wanted to mention that this demo uses the amazing GAIA DR3 dataset from ESA. I have a Python script that renders all 1.8+ billion stars into custom images, which is what I used for the skybox. The star positions and colors all use the GAIA data (save for a few bright stars not in the set). The data…

This is really cool! Feature request: can you add WASD navigation? Arrow keys are weird on different keyboards. On mine they're squashed into the corner and not fun to use. WASD is the OG OP way to navigate. (WASDQE, where QE are the vertical plane, if you're into Unreal Engine key bindings.)

I don't know if I'd say it's the OG way. Both HJKL and numpad predate WASD, I think.

Re: Project Hail Mary – Stellar Navigation Chart

#99
post #89

Earlier quoted context omitted.

Biggest thing they all still get wrong for reasons of drama is showing humans wrestling with controls and flying like a fighter pilot. Real spaceships do not and will not have humans in the control loop except to specify a destination or target.

Yeah. Though they do have some nods towards realism, like how most combat systems are fully automated. PDCs fire automatically (at most they need a designated target, and for point defense they just fire), and even torpedos are assigned to targets using some touch screen and that's it, they are not fired using a joystick or similar nonsense.

Star Trek (TNG onwards) gets this right.

Re: Project Hail Mary – Stellar Navigation Chart

#100
post #98
post #96

Earlier quoted context omitted.

This is really cool! Feature request: can you add WASD navigation? Arrow keys are weird on different keyboards. On mine they're squashed into the corner and not fun to use. WASD is the OG OP way to navigate. (WASDQE, where QE are the vertical plane, if you're into Unreal Engine key bindings.)

I don't know if I'd say it's the OG way. Both HJKL and numpad predate WASD, I think.

Are you comparing game bindings to vim bindings? Isn't that an apples/oranges thing?
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