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Stephen's Sausage Roll remains one of the most influential puzzle games

thinkygames.com

121–130 of 143 posts

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#121
post #23

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

Demon’s Souls??? I guess Zelda, Metroid and Half-Life also count as puzzle games then. :)

I would put Golden Sun in there. It’s a good JRPG, but there is a lot of Sokoban-like play in the environments.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#122

Earlier quoted context omitted.

Same reaction - I love puzzle games (The Witness, Talos principle, Blue Prince, Myst series, Baba is You, Antichamber, Obra Dinn, Opus Magnum etc), but haven't heard of this. I guess I should give it a try!

No mention of Snakebird in the comments. So here it is.

Snakebird is my vote for best puzzle game of all time

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#123
post #67

Earlier quoted context omitted.

Tunic is such an incredible experience. If you ever enjoyed the original Zelda and its manual, you simply must play tunic. It captures something incredible. And it has some amazing twists.

But it's hardly what I would consider a puzzle game.

TV has the “puzzle box” genre and this is a much better fit for what Tunic is

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#124
post #118

Earlier quoted context omitted.

Being familiar with the concept isn't the same as being familiar with the term. The point that was being made by the parent comment that originally mentioned the term was that the game does not do a good job describing what it actually is to people who aren't already familiar with it. People who have never played a game in their life will know what the words "real", "time", and "strategy" mean, so I don't know how yo…

Knowing what the word "strategy" means doesn't tell you anything about what a "real-time strategy game" is. Even knowing what a "strategy game" is won't help, since the meaning of that term has shifted since "RTS" was derived from it. Similarly, knowing that Sokoban means "warehouse guard" doesn't help you to know what to expect in a Sokoban game. But the fact that this is a common term familiar to ~everyone does. Wh…

> When everyone around you is using a word with no problems, don't complain that you wish they'd all forget what it meant. Learn how to talk.

Literally this whole discussion started because someone else didn't know what it meant. No one said you should forget what it means, just that it's helpful to explain to other people so that they also will understand it in the future. Most people learn by asking questions and getting answers that explain things to them. The best way to get people not to learn is to incentivize them not to ask questions, which is exactly what you're doing by saying things like this.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#125
post #58

Good sokoban, but maybe my fastest rage/impatience quit on a puzzle game at 10-ish hours. I find it too difficult.

That's my verdict on Stephen's Sausage Roll too. My personal favorite sokoban is Patrick's Parabox (the name is an obvious nod to SSR) because its puzzles have a gentler and finer-grained difficulty ramp.

> the name is an obvious nod

Huh, I've seen both games (though both are very fringe to my overall experience) and didn't make that connection.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#127
Two recommendations for puzzle lovers that like more open ended challenges:

Deadly Rooms of Death has same movement style as SSR. It is amazing series of games each with unique mechanics. It often evokes that feeling of being in active communication with puzzle author through evolving level design.

I've also enjoyed Rhell: Warped Worlds & Troubled Times, a recently released gem. It is completely opposite of SSR, with how broadly you can approach the puzzles depending on which spells you have available (with many parts becoming too easy if you postpone them). Many games design their puzzles with a single solution. Rhell takes approach of "you cannot pass here, let's see you try" which is a fun spin on the genre. I also enjoyed how you gain abilities through game. In many modern games you unlock higher jumping by collecting skill points and spending them on skill tree. Here the same ability is emergently and organically incorporated into game mechanics. Over the playthrough the player collects new spell runes; at one point you gain rune to apply the spells to yourself. By assigning a combo strong-raise-on-self to a hotkey, you empower the character with the higher jump ability and stop using the normal jump. There's all kind of crazy and innovative ideas in there and the entire game is delightful.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#128
post #124

Earlier quoted context omitted.

Knowing what the word "strategy" means doesn't tell you anything about what a "real-time strategy game" is. Even knowing what a "strategy game" is won't help, since the meaning of that term has shifted since "RTS" was derived from it. Similarly, knowing that Sokoban means "warehouse guard" doesn't help you to know what to expect in a Sokoban game. But the fact that this is a common term familiar to ~everyone does. Wh…

> When everyone around you is using a word with no problems, don't complain that you wish they'd all forget what it meant. Learn how to talk. Literally this whole discussion started because someone else didn't know what it meant. No one said you should forget what it means, just that it's helpful to explain to other people so that they also will understand it in the future. Most people learn by asking questions and g…

> Literally this whole discussion started because someone else didn't know what it meant. No one said you should forget what it means

If you scroll up, you'll see that the discussion started when someone suggested that either the publisher, or the reviewer, should avoid "niche words like sokoban".

If we think they were talking about the review, that's pure nonsense; this is a review on "thinkygames.com".

If we think they were talking about the publisher, they're correct in spirit, but the advice to avoid not-actually-niche words like "Sokoban" is dead wrong. The publisher's page is intentionally uninformative. The description contains no information and the gameplay video contains no gameplay. I'd have to agree that that's an artistic choice that won't help to sell the game.

On the other hand, the user-defined tags on Steam aren't subject to that artistic choice, and they tell you right up front that this is a Sokoban game. That's how the game's player base describes the game. It's the only way they describe the game - the other popular tags are "puzzle", "indie", "difficult", singleplayer", and "cooking".

The advice "try not to let the people who'd be interested in your game know what it's about" is terrible advice.

(Tangent: I checked the user-defined tags for some other big games on Steam. Mostly they're extremely accurate. In one case, Vampire Survivors, the tags aren't very informative. But in that case, the video prominently displays a review quote that says "like popping bubble wrap to sick beats", which is an excellent description of the game.)

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#129
Surprised nobody mentioned Fish Fillets 2, which is a top 3 puzzle game imho.

My list:

    1. Antichamber
    2. Fish Fillets 2
    3. Baba is You
    4. Ittle Dew (esp. the Master Dungeon)
    5. An Architect's Adventure
    6. Cosmic Express
    7. Talos Principle
    8. Stephen's Sausage Roll
    9. Portal
    10. Cocoon
Fish Fillets 2 looks simple, but it's one of the toughest puzzle games out there. Especially getting the stars on each level. I love it because the rules are simple, everything's there on one screen, but figuring it out requires a lot of out of the box thinking.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#130

Surprised nobody mentioned Fish Fillets 2, which is a top 3 puzzle game imho. My list: 1. Antichamber 2. Fish Fillets 2 3. Baba is You 4. Ittle Dew (esp. the Master Dungeon) 5. An Architect's Adventure 6. Cosmic Express 7. Talos Principle 8. Stephen's Sausage Roll 9. Portal 10. Cocoon Fish Fillets 2 looks simple, but it's one of the toughest puzzle games out there. Especially getting the stars on each level. I love i…

A couple of my favourites to add to your list:

- Patrick's Parabox

- Blue Prince

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