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Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

121–130 of 178 posts

Re: Battle for Wesnoth: open-source, turn-based strategy game

#121

only missing point about this game is some of the real word parameters like moral,flanking etc. Maybe a real history mod would be amazing like ancient era or medieval ages.

> flanking

The Zone of Control mechanic kind of simulates this. If you're not careful about unit placement, you may find your units ganged up on by more enemies then they can handle. On the other hand, if you keep a good formation, you can pretty much hold a solid line with a fairly modest number of troops. Unless of course the enemy soldiers have "skirmisher", in which case they'll waltz right past your ZoC.

Actually, Wesnoth's ZoC is the reason I never could get into Fire Emblem. I couldn't get used to not being able to protect my injured units without completely surrounding them.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#122

Earlier quoted context omitted.

Not really. It's turn-based and hex-based.

Similar to panzer general then?

Yeah, except that troops in Wesnoth don't require fuel or ammo. And you have to explicitly recall veterans. And leveling up makes units grow into different, stronger units.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#124
It's been a long time ago since I last played and I was one of those rng haters (that's why i never got hooked... i want to have fun, not some pseudo random roll the bones simulator). I just took a look and I see three different "rng modes"... i have to laugh and give credit to the devs for sticking to their guns.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#126

stupid question: if your game is open source, how do you prevent some random dude from ripping your code and releasing a slightly different version?

https://en.wikipedia.org/wiki/Pixel_Dungeon is an example of that. The bad forks dont become popular

Re: Battle for Wesnoth: open-source, turn-based strategy game

#127
post #69

Earlier quoted context omitted.

I am very surprised if he can't find a job, as an American, in DC, with 12 years of C++ experience. Sure companies aren't great at assessing open source experience, but there is one area its easy to find a job as a dev: work that requires a clearance.

St. John’s college is a great place that draws a special type of young person, but its graduates are not very STEM-legible. As far as I know they still offer no choice of major & no hands-on classes — just the great books. Of course that makes this person’s skill all the more impressive.

Huh. I graduated from there and about a third of my class (including me) works in tech in some form. Though being a sysadmin seems to be more common than being a programmer. But I had no idea the Wesnoth dev went there too!

Re: Battle for Wesnoth: open-source, turn-based strategy game

#128
Because of the level-up mechanics of Wesnoth, I don't think its really possible to balance a long-running campaign. The tier3 or tier4 units are just so much more powerful than the earlier tiers... and yet a "recall" costs only 20G.

I'm not sure how I'd balance the game. You want the feeling of progression, but its too "slippery", the game gets easier if the player feeds their units and lets them grow. But it feels like the player could get "trapped" if they had unfortunate or unlucky losses at the incorrect time.

On the other hand, I always thought the "single map" or "scenario maps" of Wesnoth were excellent. I mean, I like the campaigns its just... tough to figure out the proper design scope there.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#129
post #56

Earlier quoted context omitted.

Could you name a few places to find 3rd party content?

It's under the "add-ons" menu in game. I would recommend playing the top-ranked campaigns. Some amazing stuff in there. I adore Legend of the Invincibles. Fun story, tons of new gameplay mechanics.

There was (still is?) a Middle East themed campaign with just absolutely gorgeous artwork.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#130
post #70

Earlier quoted context omitted.

Well: - Supertux2, it got recently revamped, the quality skyrocketed. Much better controls and artwork. - Supetux Advance, this is really great too. - Retux (More Wariolike than Mario) - Nethack/Slashem. A Roguelike more bound to interaction/exploration/mechanics than combat, but Slashem makes combat crazy with the Doppleganger Monk, which is basically a Shonen Manga, the role. (Dragon Ball/Naruto depending on your a…

> Minetest Heads up: they recently changed name to Luanti to get away from the "it's Minecraft but worse" perception. They also un-bundled the built-in game and are trying to be a game engine these days. I recommend looking into Age of Mending. It's still in alpha, but if it's ever finished it'll give Minecraft a good run for its money, especially among the builder-minded players.

Luanti had an annoying habit of regenerating terrain while I was still walking on it. In my book it is very much still "minecraft but worse." I was on a very weak ARM device though.
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