So are they no longer making headsets then? Did I waste $500? Can I still use the one I have with steam games?
Meta will shut down VR Horizon Worlds access June 15
121–130 of 198 posts
Re: Meta will shut down VR Horizon Worlds access June 15
#122Earlier quoted context omitted.
You mean throw those billions, tens of thousands of man hours, shareholder attenton, industry power and mindshare to a mostly useless concept, just because he had the money? Why are those resources not better spent on 100+ startups and 100+ unique ideas that are immediately tested by the market?
Just because the end concept was useless doesn’t mean the individual pieces don’t have value. Meta’s loose wallet probably kickstarted the work of dozens of smaller companies in the hardware space whose work can be parlayed into other areas.
Re: Meta will shut down VR Horizon Worlds access June 15
#123Earlier quoted context omitted.
> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. > And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall. This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens. Apple h…
This; I mean, they even renamed the company .
Re: Meta will shut down VR Horizon Worlds access June 15
#124This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…
> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. > And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall. This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens. Apple h…
holy revisionism batman. It's literally right in https://www.apple.com/apple-vision-pro/. Half the page is "you can watch movies in 3D", the other half is "you can be next to people". They rewrote the visual appearance of all their OSes to match liquid glass on the Vision Pro. Their goggles display your eyes because they expected you to wear them so long it would make it feel more natural to the plebs around you not wearing them and not joining you enjoying spatial sound. Half their ad copy is about "making it feel like you're working next to people".
Apple went all in onto the whole Metaverse crap. They paid off just about every major tech reviewer, tech influencer and even tech bros with following on Twitter (and here, too) with "early access programs" to the Vision Pro. At least can give them kind of the benefit of the doubt because they somewhat quickly saw that it was a dead end.
Re: Meta will shut down VR Horizon Worlds access June 15
#125This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…
As a VR enthusiast, I beg to differ. Anyone who had spent a lot of time in the space knew that this was largely a hardware problem.
You need a lightweight, see-through head mounted display. It needs to be aware of local lighting conditions and does more than just room mapping, which means it needs a lot of compute power. It needs to have eye tracking (for minor perceptual angle drawing, at least), a high resolution (or light field) display. It needs to stay cool, and have a 6+ hour battery life (which is one working session). Oh, and people don't like any tethers. Or controllers. Which means extremely accurate hand tracking and integration with a keyboard/mouse. Price doesn't matter, as much as people think. AVP costs less today than a mid tier powerbook 25 years ago. But that also needs to come down.
Apple Vision Pro is the first VR/AR headset to come close, by the way. And even that is very far off. In fact, I'd blame that more for this shutdown than anything single other thing: it demonstrated that Meta's hardware labs were so fundamentally off for what they were trying to achieve that it basically rendered their entire investment useless.
Re: Meta will shut down VR Horizon Worlds access June 15
#126Earlier quoted context omitted.
I honestly think VR hasn't taken off yet because every VR headset since forever has been a locked-down platform or not a stand-alone device (meaning: You need a powerful PC to use it, which makes the cost too high for casual players). The development barrier to entry is far too high and the market far too small. The Steam Frame is a full PC that doesn't require a tether. I think it'll change everything if it doesn't…
I thought so too about the steam frame. Then I saw the pass through was not good. Pass through for me has made these products so more livable. It was downright shocking how much less isolating it felt to have full color pass through.
Re: Meta will shut down VR Horizon Worlds access June 15
#127I bought my son a Meta Quest headset and a second one for me to use while playing with him. Honestly, it kind of makes me sick when I use it. Will have to see if it gets any better the next time we play. I'm kind of lazy and just want to lie down when using it, but the last time I tried using it I had to stand up to be able to do whatever it was we were doing.
Though I usually only play around with it on weekends.
I've noticed sitting and playing a cockpit game is more uncomfortable than standing and playing an fps (with teleport movement).
Re: Meta will shut down VR Horizon Worlds access June 15
#128Re: Meta will shut down VR Horizon Worlds access June 15
#129This was all a money laundering scheme right?
Re: Meta will shut down VR Horizon Worlds access June 15
#130[flagged]