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Meta will shut down VR Horizon Worlds access June 15

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Re: Meta will shut down VR Horizon Worlds access June 15

#81

Earlier quoted context omitted.

I'm kind of sad they're now officially dumping it, it was always so much fun to see completely fake sponsored discussions on the Metaverse and Metaverse ads in podcasts, and book publications about it. There's something satisfying about watching that whole universe of cognitive dissonance and pretense. Like a sandbox demonstration of the fake hype this industry often indulges in.

Remember when they added legs and they were soooo proud of how it now had legs? But then turned out the legs weren't actually available, it was some minions wearing a motion capture suit specifically for the demo? https://www.forbes.com/sites/paultassi/2022/10/14/mark-zucke... > During the most talked-about segment of the show, Zuckerberg proudly announced that legs were coming the metaverse, which sounds bizarre out…

I like how everything around the Metaverse is basically like a "Silicon Valley" storyline.

Re: Meta will shut down VR Horizon Worlds access June 15

#83

As an engineer I love that Zuck likes to throw his money around. He has been one of the big reasons for SWE salary inflation over the past 15 years. We should be thankful that not every company is relentlessly cost cutting

You mean throw those billions, tens of thousands of man hours, shareholder attenton, industry power and mindshare to a mostly useless concept, just because he had the money? Why are those resources not better spent on 100+ startups and 100+ unique ideas that are immediately tested by the market?

Re: Meta will shut down VR Horizon Worlds access June 15

#84

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. > And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall. This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens. Apple h…

I think that Kinect and Hololens, or Magic Leap, or the VisioPro and the numerous other attempts are not simply adjacent, they are parts of the same ontology.

The goal is to replace displays and interactions by something new, more immersive, spatial and relying on movements rather than mechanical buttons.

And in my opinion they all failed for the same reasons, and it is on the input side.

The idea of a metaverse as a new internet was a way to capture was was seen an an inevitable evolution, but in the grand scheme of things, this is almost anecdotal.

Re: Meta will shut down VR Horizon Worlds access June 15

#85
post #46
post #11

Genuine question - was it the product or the implementation that led this to not pan out? Maybe both?

I think Meta's position as a large company under (rightfully) a lot of media scrutiny fundamentally prevents it from creating a successful "metaverse". It'll be pushed towards being overly corporate/sanitized and centrally controlled to meet expectations of managing misinformation, player safety, etc. opposed to the less restricted conditions that resulted in the web. Smaller companies (like VRChat) or individual hob…

Microsoft was in the middle of the biggest antitrust case in history (both in the US and the EU) and successfully launched the Xbox in that time. They had Halo and local multiplayer up to 8 players across 2 connected consoles requiring no internet. Meta didn't have anything besides a naked desire to pursue the end (monetize the user) before the means (a product people wanted).

Re: Meta will shut down VR Horizon Worlds access June 15

#86
post #11

Genuine question - was it the product or the implementation that led this to not pan out? Maybe both?

If you're interested, Folding Ideas did a video essay covering the metaverse and why it never really took off, that's really well done. However the main bullet points: * Text is the bedrock of basically any content online and text is uniquely difficult to convey in a VR setting without being annoying. It either ends up just floating in space or you have to attach it to objects or you anchor it to a HUD, and a HUD has…

You also have to be "all in", so to speak, in order to participate. I can window or minimize a screen on a PC. I can pause a game on a console. I'm immediately aware of my surroundings in both cases. With a VR headset, I have to physically remove the headset before I see where I am within physical space.

It feels so silly expressing this, but the act of putting on a headset that completely engulfs my vision with screens, even if my space is already clear with a boundary, feels like a much bigger commitment than opening Steam. It doesn't matter if I'm standing for room scale or if I'm already seated with the headset next to me. Both cases feel like extra effort for a lesser experience.

Re: Meta will shut down VR Horizon Worlds access June 15

#87
As a VRChat regular, Meta's VR world efforts have been hilarious every step of the way. So long and thanks for all the headsets! :)

Maybe not everything has to be the next big thing for everyone. Maybe it's valuable for smaller companies or sovereign divisions to find niche markets, and simply build products and services for modest profits for strong customer bases that will never hit hypergrowth. (And are therefore resistant to the cancerous financialization that hypergrowth invites/incites)

I hope they figure out how to make a modest but steady profit making headsets still. The Quest Pro is still my favorite headset, ever since I ditched the awful controllers and went back to Index controllers.

Then again, the Steam Frame is likely to deliver us from this reliance, though it would be really nice to keep having budget headset options.

Re: Meta will shut down VR Horizon Worlds access June 15

#88

At what point does this company un-do their name change to Meta?

They should’ve gone with “Matrix”.

That way they could transition from vr world (the old hype) to AI controlled dystopia (the new hype) with just a cool reveal, no name change needed.

Re: Meta will shut down VR Horizon Worlds access June 15

#89

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

There was never a demand for this, but a lot of paid hype being blasted into confused faces.

Re: Meta will shut down VR Horizon Worlds access June 15

#90
I bought my son a Meta Quest headset and a second one for me to use while playing with him. Honestly, it kind of makes me sick when I use it. Will have to see if it gets any better the next time we play. I'm kind of lazy and just want to lie down when using it, but the last time I tried using it I had to stand up to be able to do whatever it was we were doing.
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