Off topic, but where should one start learning writing physical simulation? Several years ago I ran into this project [0] and got overwhelmed even the algorithm can be written in 88 lines of C++. I realized that out of all CS topics, physical simulation is probably the one I knew the less (not saying I'm a compiler/database expert or something, but at least I've implemented a toy compiler and some basic data structur…
Rigid body simulations are much much simpler. There’s a siggraph course from 2001 [0] which is a bit of a dense read but it will bring you all the way up to a full blown rigid body simulation and understanding the math behind it too. [0] https://graphics.pixar.com/pbm2001/pdf/notesg.pdf
Solar system simulation is another fun one, leaning more into nummerical differental equations solving.