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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

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Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#124
post #116

Earlier quoted context omitted.

Unity WebGL is not supported on mobile and we needed the experience to be playable on both desktop and mobile browsers. However, mobile browsers will be supported with Unity 6 web exports, still experimental currently AFAIK, but that should become a viable option soon.

> Unity WebGL is not supported on mobile. Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.

I should have said that it's not officially supported. For client work, we prefer not to choose an engine that may not work on a few devices and which we have no ability to fix.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#127
post #116

Earlier quoted context omitted.

Unity WebGL is not supported on mobile and we needed the experience to be playable on both desktop and mobile browsers. However, mobile browsers will be supported with Unity 6 web exports, still experimental currently AFAIK, but that should become a viable option soon.

> Unity WebGL is not supported on mobile. Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.

I wasn't aware of that. The Unity 6 Preview announcement from just this year had a lot of stuff around iOS and Android browser support:

From the article:

Android and iOS browser support has arrived With Unity 6 Preview. Now, you can run your Unity games anywhere on the web, without limiting your browser games to desktop platforms.

https://unity.com/blog/engine-platform/unity-6-preview-relea...

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#128
post #13

Earlier quoted context omitted.

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!

I seem to have dropped through a wall while taking an elevator on the elevation level, it keeps respawning me in the void, so that was a game over =)

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#130

There's a glitch in the velocity level. My marble keeps respawing and the game is stuck in a refresh loop

On the last level I ran into one of the raised blocks and tunneled into the cubes. I could still roll around inside, lol, but there was no way out.
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