Working in the Vision Pro [video]
121–130 of 201 posts
Re: Working in the Vision Pro [video]
#122How long I wonder before Apple is able to link multiple Vision Pros together so that people in the same physical space can share the same augmented reality? Imagine if when he says hello to his partner, she's also wearing a Vision Pro and is able to walk around their house seeing the same reality. That would make the VP much less isolating which is one of the main "I'd never use this" reasons I have against it. I cou…
Re: Working in the Vision Pro [video]
#1231. There is absurd motion blur whenever you move your head. This has to be some nausea prevention technique but it is extremely frustrating if you’re trying to look back and forth between screens. No setting for this of course because it’s apple.
2. You can have only one window that’s a virtual desktop. Everything else has to be a iOS app so that means you cant have a window for coding and for viewing the result in chrome unless you want to figure out how to code on iOS which does not have a vscode app!
In general, everything being on iOS is an extreme nerf to its capabilities as a decent peripheral. It’s an iPad on your face. Do you want to figure out how to do your daily work on an iPad?
If the virtual desktop was fully featured then it might be usable.
Finally the windows are not curved which is worse than my meat space curved ultra wide monitor.
Re: Working in the Vision Pro [video]
#124Quick question: is it comfortable?
Yes and no. In order to get and maintain the best possible clarity, key for text, I have to wear it higher on my face than is comfortable and tighten the strap more than I would prefer. If I could wear it a little lower or with different supports on my face I could easily spend a full day in it; as it is, I’ve yet to spend more than 4h with it on. I find the Meta Quest Pro and 3 more comfortable, but the CV1 was the…
Quest Pro, on the other hand, wasn't as comfortable due to the pressure to the forehead...
I'll get my AVP later today, will compare then.
Re: Working in the Vision Pro [video]
#125The passthrough looks and works better than expected, but also a bit fuzzier than expected. I do appreciate how crisp the "desktop" windows look though.
The pass through is indeed very fuzzy. All the reviews where people state “it’s like looking through clear safety goggles”, etc. are bogus. It’s like looking through a cell phone camera from about 10 years ago. Especially in low light (e.g. a home office.) The actual AR content, though, is amazingly sharp.
Re: Working in the Vision Pro [video]
#126Looks cool... but man can these companies just stop it with the fake marketing content already? Between this and the Gemini demo its just so cringe to see obviously staged content. Dude just happens to walk by his partner who isn't doing any real work, but is instead playing with a tennis ball at exactly that moment, and who just randomly decides to immediately and without hesitation fucking yeet it at the guy wearin…
what part of this was fake? Gemini video was sped up and cut and added voice. This is just a recording of the headset with no editing?
I was mainly referring to how in both cases the creators are using this "fake authentic" tiktok-style corporate content with actors clearly behaving in non-realistic ways. So damn cringe... but I can see how equating the two causes confusion and I wish I could delete my original comment. HN seems to have timed out the edit window :(
Re: Working in the Vision Pro [video]
#127Are these in every apple store to demo or are they so low volume they're all for sale?
Re: Working in the Vision Pro [video]
#128Are these in every apple store to demo or are they so low volume they're all for sale?
Re: Working in the Vision Pro [video]
#129I've been wearing AVP extensively these past few days, experimenting with using it for all kinds of things. As of now, I don't find it more efficient or seamless at doing much of anything. 1. There is no window management whatsoever. It would be great if I could stick apps to each other, or tile them in a frame, but I can't do that. I also can't stack windows—if I put one window behind another, the only way to access…
> Apple hasn't launched a first-gen product this limited in use since the original iPhone - Apple Watch Series 0 was so underpowered it was borderline unusable. - OSX 1.0 was a buggy, slow, feature-less mess of an operating system. It definitely doesn't seem like Apple minds launching way too early.
First gen iPhone wasn't too fast either. The next iterations of iPad and iPhone greatly improved features and performance.
It's a good idea to avoid first gen Apple products unless you're minted.
Re: Working in the Vision Pro [video]
#130This was a great demo, and the spatial computing stuff is cool, but what? He’s showing off that he has a big screen tv playing a video, overlayed over his big screen tv, playing a video without anyone watching it. He shows video playing cooking tutorials in his kitchen when he and his partner are both in other rooms working at their desks. A “note” pinned to his fridge, that he can only see while wearing the headset.…
It isn't open and interoperable with a bunch of other software like the Quest or Reverb, you can't game on it because there's no SteamVR support, and the projected use cases are ridiculous gimmicks. It's also got a much narrower FoV than initially advertised and is limited to Apple's walled garden. For productivity, why would you pay $3500 for this when you could buy two huge 4K monitors and an impressively powerful PC/Mac instead and still have about 500 bucks left over?
It's all so weird. It's like they're trying to make it seem normal to just use this thing out and about when the best applications of VR are interactive simulations and games that are best used indoors in controlled environments. Not a single mixed reality device (Google Glass, HoloLens) by Apple's competitors has ever made this type of use case work, and I have little faith that Apple has somehow overcome all of the obstacles that Google and Microsoft faced.