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Infinite Craft

neal.fun

121–130 of 831 posts

Re: Infinite Craft

#121

Earlier quoted context omitted.

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Neat. Campfire+sushi took about 10 seconds before it gave up and did not combine them.

The request looks like "https://neal.fun/api/infinite-craft/pair?first=Phoenix&secon..." so it's probably typically caching the combination of phoenix+seeds but if there is no cache entry it would use llama to make up something. If there's a lot of attention on the site the llm service might be down or overloaded. And given the exponential/factoral (?) amount of combinations this may be reached surprisingly quickly. Just a guess.

As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy https://littlealchemy2.com/.

I'm not trying to be negative and this isn't a dig on creativity of the wonderful Neal but more points to the immaturity of llms applied to games, maybe to my overexposure to chatgpt, and maybe a prediction that human touch will always be required to make something entertaining. I'm curious how llms will fit into an engaging game experience in the future.

Re: Infinite Craft

#122
post #81

Are some combinations just not possible, or am I doing something incorrectly here? For instance, "Dragon" and "Yin-Yang" do not seem to merge (yet logically seem ripe for combination).

The backend is probably overloaded right now. Wait some and try again.

Re: Infinite Craft

#123
post #72

Earlier quoted context omitted.

I just described it to my colleagues as > this uses GenAI in order to attempt being truly infinite, or at least not bounded by their ability to design and input combinations themselves It's fair to go for that name imho. Not strictly correct, but 100% fair.

That's just generative or procedural though. It's ok of course that it's not truly infinite, I'm just posting because it was disappointingly finite . There were concepts I was trying to build up to that simply didn't exist. So I'm not even sure if it's less bounded than human design, just less manual effort to build. All I'm saying really is, if it had just been called "AI Generative Craft" I would have had nothing t…

>There were concepts I was trying to build up to that simply didn't exist.

They may not, but that you didn't find them precisely where you expected doesn't really convince me that they don't.

Re: Infinite Craft

#124
post #102

I've had this idea that a game could generate unique crafting fields in some way like this. One of the things that I think limits simulation type games is that they are often restricted to real industries and recipes etc., but if they could make up believable fantasy industries, then there could be more variety.

But they'd also be riddled with bizarre nonsense like Flamethrower+Statue = Venus.

Re: Infinite Craft

#126

This is a clone of Little Alchemy, a game (that I happen to know about because it's made by someone I know and respect) that's been out for about a decade. https://littlealchemy.com/ It's fine to clone existing games as a gamedev exercise and/or to iterate meaningfully on the design, and to be fair, maybe this game does the latter. However, it is good to pay respects to the shoulders you build on. Little Alchemy is n…

Little Alchemy might have itself been inspired by an earlier game:

https://archive.org/details/msdos_Alchemy_Game_The_1997

Re: Infinite Craft

#127

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

Also "The Alchemy Game" from 1997.

https://archive.org/details/msdos_Alchemy_Game_The_1997

Re: Infinite Craft

#129
love this! The sounds are great and the caching is smart. I'd add a little loading animation or something... as a dev I knew it was hitting the LLM but my friend thought it was just laggy. I prototyped a similar concept with a numi/soulver type of UI a few weeks ago :) https://twitter.com/_0_/status/1747756622494265397

What model is being used for the backend?

Re: Infinite Craft

#130
post #93

Earlier quoted context omitted.

Forest + fire = smoke Mud + water = swamp Swamp + plant = Venus Flytrap Okay, okay. Venus Flytrap + Smoke = smoke detector

Tree + Water = river was also pretty baffling. Unfortunate. I can see the appeal of using an LLM for this but the results are pretty mediocre.

Tree + Water = River

This is a great result, a branching of water/wood.

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