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Apple iPhone 15 Pro and iPhone 15 Pro Max

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121–130 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#121
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization.

There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't preclude future good games.

As an example, my favorite mobile game is Slay the Spire

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#122
post #107

Earlier quoted context omitted.

The Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.

The regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.

> cheap out by using USB 2.0

Could there have been other tradeoffs? Power consumption, silicon footprint, et cetera. Most people never use USB to transfer data to and from their phones. It would be slightly ridiculous to support 3.0 if it meant tradeoffs in anything practical just so they can say they support a new protocol.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#123
post #69
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .

Gamedev here.

If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform.

You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#124
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

No. That was a minuscule number of people.

It was a reaction to Candy Crush making insane amounts of money using casino mechanics.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#125

The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

>and it sounds like Apple has once again chosen to reduce power draw

We will have to see. They have a 10% performance increase and I am betting there will be 5% coming from Clock Speed.

And it is not like Apple could push power draw any further as they have maxed out single core power draw. Unlike other competitor ( ARM / Snapdragon ) which has a much lower single core power draw figures and hence they try to push as much as possible.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#126
post #34

Earlier quoted context omitted.

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

Ooooh more info please! Which phone? And what's the experience like? Are you using it for development at all or is it more things like word? I wanna know all about this setup, since I'm definitely going to need to upgrade my phone soon.

Sounds like Samsung Dex + something like VS Code on Android.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#127

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

People have been saying that Mac gaming is around the corner for years now. GPU upgrades are the least exiting part of new iPhones. I have zero faith that they move the gaming needle, especially on iPhones. The most exciting thing for Mac gaming is probably the Game porting toolkit.

I'm not sure they have. When Macs came with Intel processors, everyone who wanted to play games on their Mac just booted into Windows for gaming, so there wasn't much pressure to make them work on the MacOS side. Because Bootcamp no longer works, Apple is under increased pressure to improve game performance.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#128
post #107

Earlier quoted context omitted.

The Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.

The regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.

USB 3.0 isn't really necessary to support higher charging speeds that is mostly through Power Delivery which I believe both the regular 15 and pro support since they both advertise 20W fast charging.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#129

> and the thinnest borders on iPhone. I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).

I agree, but that’s mostly addressed by putting a case on it.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#130

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives.

Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

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