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Valve Introduces Proton Next

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121–130 of 264 posts

Re: Valve Introduces Proton Next

#121

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

You have decided to be an engaged parent! That's awesome. The world needs more of that.

The SteamDeck is, as a wise sibling said, not for playing more games, but for playing games more. It's really excellent for gaming in very small doses as opportunities arise. Find yourself waiting for 5 minutes for someone to do something? Hit the button, pick up the game right where you left off. When you get interrupted, hit the button, it goes right to sleep. Perfect for a busy life.

Re: Valve Introduces Proton Next

#122

Proton is just a UI/service/convenience layer for Wine, right? So when there's specific fixes for games, are those actually Wine updates?

No, Proton is Valve's fork of wine.

Importantly, Proton also integrates DXVK. I don't know the details too well but I think DXVK is responsible for a large part of Proton's "it just works" and it's a separate project from Wine. You can configure Wine to use DXVK but in Proton everything is preconfigured so you never have to think about them as different components.

Re: Valve Introduces Proton Next

#123

Why doesn't Apple put this much effort into bring MacOS into the same realm as Windows in terms of gaming? You would think they would invest more money and time taking away one of the last major advantages of Windows vs. MacOS. Microsoft obviously sees gaming as one of the big advantages to Windows, hence why they have been buying up gaming studios and combining Xbox and Windows into the one gaming platform.

>Why doesn't Apple put this much effort into bring MacOS into the same realm as Windows in terms of gaming?

I don't speak for Apple, but their bread and butter is the zillions of App Store games, so the business incentive is clearly to move those developers and games onto macOS so that Apple gets a cut of every game sale and in-app purchase. Moreover, those games are already optimized for Metal and Apple silicon. They already work well on modest hardware running on batteries.

In a sense it's a very clever strategy: Apple completely sidesteps the "PC game" market, which has largely left Apple behind, and creates its own "App Store game" market - a huge collection of games, all of which are optimized for Apple APIs and silicon, and which make billions of dollars for Apple through App Store commissions. Moreover, those games run across iPhone, iPad, Mac, and Apple TV. Apple also avoids potentially unflattering GPU and game performance comparisons (especially with compatibility layers like WINE) - the hardware fades into the background, which is something Apple likes.

From the user perspective though? Many Mac users would still like to be able to run PC games (especially ones that aren't in the iOS or macOS App Stores) out of the box, and this would be served by developing a high-quality version of Proton (or equivalent) for macOS. And they'd also like Steam to work well out of the box. Making this happen would be a drop in Apple's bucket, and probably wouldn't reduce App Store sales. And it might help with hardware sales for students and others who might be on the fence due to certain Windows games not running on macOS.

Re: Valve Introduces Proton Next

#124
post #25

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

The Steam brand and mindshare is second to none in my experience.

My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher.

Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam.

They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even on their radar.

They are mostly indifferent to MS/Xbox Store.

With Steam, the brand respect they have is five-stars!

Re: Valve Introduces Proton Next

#125

Earlier quoted context omitted.

It's Steam's downstream fork of Wine, which is not an emulator.

1. An emulator is a system which implements another system's functionality so as to serve as a usable replacement. Examples include in-circuit emulators for hardware components, or software emulators for game system hardware. In each case, the emulator is a usable replacement for the original system. 2. WINE reimplements the functionality of Windows, as exposed by the Windows ABI, as software running on Linux. 3. The…

Quick, do "GNU is not Unix" next!

Re: Valve Introduces Proton Next

#126

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

If it was Google instead of Valve, those projects would been killed approximately 47 times already.

Re: Valve Introduces Proton Next

#127

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

> How the fuck do other grownups do it? (I'm 49, and exhausted all the time)

I suppose the answer is "they don't". I've found that I can't really commit to any side project any more because my time off is not consistent.

Also:

> 5pm-8pm doing stuff with the kids

You're a better parent than me. I have such days, but I can't say I spend this much quality time with my child every day.

In any case I have a friend from two previous projects whose child is just two weeks older than my toddler, so we compared notes regarding this and many other topics.

Summary of what's definitely possible with one child:

-Inviting grandma/pa over - provided they live close enough.

-Scheduled leave from parenting - like one evening a week. The other parent takes over.

-Cleaning person. Personally I just get up every hour from my office and do some chores. It's not enough, but it helps.

-Nanny.

-One parent as the homemaker.

-Natural tendency to sleep less. I have maybe 7h of sleep ahead of me right now but somehow this is fine. Perhaps I'll pay the price for this later in life, who knows.

Re: Valve Introduces Proton Next

#128

Due to Proton I feel like coming back to PC gaming after almost 20 years, great stewardship by Valve there. The last "rig" I built was for Doom 3 after which I'd never bothered with keeping a NTFS partition again. Apple silicon just doesn't seem to get to the levels needed for a state-of-the-art Cyberpunk 2077 experience even on pricier high-end Macs. I'm also still not willing to buy any "next-gen" consoles for the…

Go with wired networking or be careful about your choice of WiFi hardware. Some wireless chipsets have poor Linux support, but there are usually lists of good ones and bad ones. When it comes to graphics, AMD GPUs Vega or newer work incredibly well on Linux. NVidia has a fairly substantial lead in GPU performance, but they have poor Linux support and appear to be actively working to make their hardware a bad deal. Most motherboards have no issues on Linux, but audio and networking can be pain points. CPU brand is not an issue with Linux, but since your choice of CPU and choice of motherboard are tied together, it is something you might have to think about. Perhaps pick a price, find AMD and Intel motherboards that support the features you want and have good Linux compatibility, and then figure out which brand gets you better performance at that price with your desired feature set.

Hardware that requires a proprietary windows app to control can be a problem - think RGB hardware and fancy gaming mice. There is some software to work with these sorts of things and you can get Logitech gaming mice working on Linux but it is somewhat harder than it should be. Stay away from Razer - their software is more troublesome than anyone else's.

Steam has absolutely incredible controller support. It is ludicrously good. If you want to play games on PC with a controller, hope they're Steam games or at least work well when launched through steam.

Use PCPartPicker when you're putting together your build. Their website is a wonderful tool for checking compatibility even though it's not perfect. If you ask someone for advice on your build, being able to give them a PCPartPicker link really speeds things up. If you're looking for a place to get advice on a build, /r/buildapc is generally decent.

If you're concerned about upgradeability or future-proofing, it's not a great time for that on the CPU front. AMD's AM5 socket just came out and probably has a good few years ahead of it, but the first-generation motherboards are awfully expensive and you should never buy first gen mobos anyways. It is also quite possible they will have poor support for Zen 5 CPUs. Intel's LGA 1200 socket is obsolete and current LGA 1700 motherboards probably won't support anything past the 13th generation (Raptor Lake). That said, a new mid or high-end CPU is likely to remain useful for many years since popular games are somewhat limited by the need to support 9th gen consoles. Similar is true for GPUs, but GPU prices are not great at the moment though they are better than they have been in the past few years.

If you have any other questions let me know.

Re: Valve Introduces Proton Next

#129
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.

Sales through the store, yes.

You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store.

See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.

Re: Valve Introduces Proton Next

#130

I wish they would sell the Steam Deck in Australia. Does anyone know whether you can buy one overseas and use it anyway?

Yes, I got mine from an eBay reseller shipped to Australia for a bit of a markup and it works fine - only ‘foreign’ thing I noticed was on the KDE desktop the date format was american which is obviously a single setting change and you’re done.
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